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There is a small bug in chess2.pov
(scenes\advanced\chess2.pov) :
the ear of the knight had been cut.
correction:
union {
plane { y, 0
rotate -45*z
}
plane { y, 0
rotate 45*z
}
translate 9*y
}
instead of:
union {
plane { y, 0
rotate -45*y
}
plane { y, 0
rotate 45*z
}
translate 9*y
}
in the definition of the Knight.
(Because rotating a y-plane around y is really a non-sense)
Ob: Povray 3.5 beta 7.icl.win32, Windows 98, Pentium MMX, 256 Mo
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>
> There is a small bug in chess2.pov
> (scenes\advanced\chess2.pov) :
>
> the ear of the knight had been cut.
It's always been cut off. It would seem a shame to fix it now :)
--
Ken Tyler
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BFB204C.7137E3CC@pacbell.net...
>
> >
> > There is a small bug in chess2.pov
> > (scenes\advanced\chess2.pov) :
> >
> > the ear of the knight had been cut.
>
> It's always been cut off. It would seem a shame to fix it now :)
I never knew whether it was intentional or not, only that I just had to give
it a second ear back when I was still using version 2.2. Not sure anymore
what it takes to change it, seems it was rather simple though. Something
like a cylinder which cuts across the top of the head is off to one side.
I just pretended it was meant to be one ear down and one up, but I seriously
wonder if it was really unintentional. Guess we'll never know that because
I tried to locate the author and never heard from him.
Bob H.
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Bob H. <omn### [at] msncom> wrote:
: I never knew whether it was intentional or not, only that I just had to give
: it a second ear back when I was still using version 2.2. Not sure anymore
: what it takes to change it, seems it was rather simple though. Something
: like a cylinder which cuts across the top of the head is off to one side.
: I just pretended it was meant to be one ear down and one up, but I seriously
: wonder if it was really unintentional. Guess we'll never know that because
: I tried to locate the author and never heard from him.
If it's an error, then it's a historical one, and thus worth preserving.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
> Bob H. <omn### [at] msncom> wrote:
> : I never knew whether it was intentional or not, only that I just had to give
> : it a second ear back when I was still using version 2.2. Not sure anymore
> : what it takes to change it, seems it was rather simple though. Something
> : like a cylinder which cuts across the top of the head is off to one side.
> : I just pretended it was meant to be one ear down and one up, but I seriously
> : wonder if it was really unintentional. Guess we'll never know that because
> : I tried to locate the author and never heard from him.
>
> If it's an error, then it's a historical one, and thus worth preserving.
Oh, Come on...
it's an obvious typo, typing 'y' instead of 'z' for the rotate
of one of the y plane.
If the intend was really to NOT have two ears,
why bother having a silly rotate ?
Or is the missing ear a kind of hidden watermark, just like cartographers do:
adding a false information on purpose, well hidden in the mass of the
street names and road connections,
so that they can easily spot the bad guy(*) who ripe their works ?
(And then sue him with a full mob of lawyers...)
(*): PC: ...spot the bad girl who... ...then sue her with...
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: Or is the missing ear a kind of hidden watermark, just like cartographers do:
If it is, the more reason for not changing it. :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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"Warp" wrote:
> If it's an error, then it's a historical one,
> and thus worth preserving.
Make a variable in the start of the scene file where the user can switch on
and off the error... :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:3bfbbc44@news.povray.org...
> : Or is the missing ear a kind of hidden watermark, just like
cartographers do:
>
> If it is, the more reason for not changing it. :)
Just looked at chess2.pov and I see now what Jerome means; don't know how I
remembered it as an offset cylinder, was way off about that.
It sure does look like a typo to me, it probably really should be changed
then. Afterall, Dan Farmer made changes (BTW check that Cchanged typo out
under Dan's name).
The Knight currently has:
union {
plane { y, 0
rotate -45*y // and this should be changed to *z
}
plane { y, 0
rotate 45*z
}
translate 9*y
}
It really is obvious. Could we at least say it gets changed if half a dozen
(or however many) people agree?
Bob H.
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"Bob H." wrote:
>
> It really is obvious. Could we at least say it gets changed if half a dozen
> (or however many) people agree?
This will probably require an official ruling from the POV-Team.
--
Ken Tyler
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"Ken" <tyl### [at] pacbellnet> wrote in message news:3BFCA380.376AEEFF@pacbell.net...
> This will probably require an official ruling from the POV-Team.
IMO if it's 100% definitely wrong, then it should be fixed.
-- Chris
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