  | 
  | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Only occurs with beta 7 and gives different results different with the
intel and msvc compile. 
Sample code:
camera {
  orthographic
  location <0,0,1>
  look_at  <0,0,0>
  right 1*x
  up 1*y
}
box {
  <-0.5, -0.5, 0>, <0.5, 0.5, 0>
  texture {
    pigment {
      agate
      color_map { [0 rgb 0][1 rgb 1] }
    }
    finish { ambient 1 diffuse 0 }
  }
}
-- 
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
in news:3BE46299.421893B7@gmx.de Christoph Hormann wrote:
> Only occurs with beta 7 and gives different results different with
> the intel and msvc compile.
I can confirm that.
Ingo
-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
"Christoph Hormann" <chr### [at] gmx de> wrote...
>
> Only occurs with beta 7 and gives different results different with the
> intel and msvc compile.
Fixed for next beta.
-Nathan
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Nathan Kopp wrote:
> 
> Fixed for next beta.
> 
May i ask why it occurred?
Christoph
-- 
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
"Christoph Hormann" <chr### [at] gmx de> wrote...
>
>
> Nathan Kopp wrote:
> >
> > Fixed for next beta.
> >
>
> May i ask why it occurred?
There was some code that used this formula:
    value = (2.0 * Noise(EPoint, TPat)) - 0.5;
and I wanted to correct it so it looked like this:
    value = (2.0 * Noise(EPoint, TPat) - 0.5);
but I goofed and pasted this in instead:
    value = (2.0 * Noise(temp, TPat) - 0.5);
The value of "temp" was undefined at this point in the funciton, so noise
was usually result.
-Nathan
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Is it the same reason that the marble pattern in White_Marble is
messed up?
Harold
"Nathan Kopp" <nat### [at] kopp com> wrote in message
news:3be49994$1@news.povray.org...
>
> "Christoph Hormann" <chr### [at] gmx de> wrote...
> >
> > Only occurs with beta 7 and gives different results different with the
> > intel and msvc compile.
>
> Fixed for next beta.
>
> -Nathan
>
>
>
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
Nevermind, just saw that it is listed as a known bug.
"Harold Baize" <bai### [at] itsa ucsf edu> wrote in message
news:3bf1a577@news.povray.org...
> Is it the same reason that the marble pattern in White_Marble is
> messed up?
>
> Harold
>
 
 Post a reply to this message 
 | 
  | 
 |   | 
 |   | 
 | 
  | 
 | 
  | 
 |   |