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I got it to work by adding "#undef Function" after the sphere. Look at the
(wrong named) "Crash after constant function" in the known bug list and the
corresponding discussion.
Don't know if this removes the problem in all cases, though. I just tested
the scene as it is.
Marc-Hendrik
PII 450, 128 MB, Win 98, Pov 3.5beta6
JRG schrieb in Nachricht <3bd9d6f9@news.povray.org>...
>This code always crashes in beta 6:
>
>union {
> #declare i=0;
> #while (i<10)
> #declare Function=function{x}
> sphere {0,1}
> #declare i=i+1;
> #end
> }
>
>If you comment out the union OR the while loop OR the sphere then it does
>not crash.
>
>POV-Ray 3.5 beta 6 Windows ME Athlon
>
>--
>Jonathan.
>
>
>
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