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/*
Sorry I do not have time to write a proper bug report...
Problem (?) with ground fog = fog_type 2
default value for fog_alt is 0 gives very strange results. No wonder when
you see the formula in the doc, where there is a division by fog_alt.
Although the doc very clearly says you should specify a value for fog_alt,
it does not warn about these strange results, neither does the parser react
in any way.
Should it not be specified in the doc, or the default value changed ?
I guess this is probably old well known stuff, just wanted to make sure.
Very small scene follows. Just comment cameras to see various effects.
Povingly,
Philippe
Sys info :
POV-Ray 3.5 b6
Win 2k pro sp2
Ahtlon 1.2 GHz
512 MB DDR
*/
#version 3.5;
#global_settings{assumed_gamma 1}
#background{rgb <0,.5,1>}
camera{location -1*y} // red in the upper half
camera{location 0*y} // everything grey
camera{location 0.4*y} // everything grey with a brighter horizontal line
camera{location .5*y} // lower half grey
camera{location 1*y} // red in lower half
fog {
fog_type 2
/*fog_alt 0
fog_offset 0*/
color rgb <0,1,0>
distance 80
}
// eof
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in news:3bd89123@news.povray.org Philippe Debar wrote:
> Very small scene follows. Just comment cameras to see various
> effects.
>
> camera{location -1*y} // red in the upper half
I get, red top, green bottom
> camera{location 0*y} // everything grey
I get, red top, green bottom
> camera{location 0.4*y} // everything grey with a brighter horizontal
> line
I get, blue top, red bottom
> camera{location .5*y} // lower half grey
I get, blue top, red bottom
> camera{location 1*y} // red in lower half
I get, blue top, red bottom
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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