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I'm sorry, but I don't have the time and overview to keep the list of known
bugs updated. Are there anybody here who are willing to take over the
responsibility?
Note that the list of known bugs are for *confirmed* bugs only, where at
least two persons can verify the bug.
In Outlook Express the Message-ID of a message can be found by
right-clicking on the message and choose "Properies". Then click on the
"Details" fane and look for the Message-ID. Then add the message-ID after
http://news.povray.org/
In any case, here's what I've gotten so far, though it hasn't been updated
for a while.
Blob problem
http://news.povray.org/3b99052c@news.povray.org
Blob : Toward a solution
http://news.povray.org/3B991C90.D715B7A3@free.fr
Superellipsoid epsilon to big ?
http://news.povray.org/3b992a81@news.povray.org
Additional (?) blob bug
http://news.povray.org/Xns9115B92CF7D8ACQ@204.213.191.226
hf_gray_16 + png creates wrong output image
http://news.povray.org/3BA3BAE6.4671C0BB@free.fr
Blob rendering error
http://news.povray.org/Xns91203DC7F3CCQ@204.213.191.226
Small window title bug
(Title switches back to "POV-Ray for Windows" after minimize or restore. )
http://news.povray.org/3ba92966$1@news.povray.org
Blend map crash
http://news.povray.org/3ba9f8e9$1@news.povray.org
Rendering animation (MS Windows)
(Message that indicates the frame to be render is displayed AFTER the
rendering.)
http://news.povray.org/3BAC1D0C.74A4A503@free.fr
Stop during mosaic: crash
http://news.povray.org/Xns9126925CDC108seed7@povray.org
sin(X)^sin(X) -> crash!
http://news.povray.org/3baf7992@news.povray.org
Bug with parse_string
http://news.povray.org/9pk0rto8s07dnm320f5m503aqu43ak6g3p@4ax.com
Spline bug
(The spline path is all wrong when certain time values are used.)
http://news.povray.org/3bb41dc8@news.povray.org
Strange spline problem
(Changes from render to render. Control points are sometimes missing.)
http://news.povray.org/Xns9136AC2E64F60seed7@povray.org
Crash when stopping in the first line
http://news.povray.org/1103_1002737295@iq
(Also reported as: Radiosity crash when user stops render during pretrace.)
http://news.povray.org/3bb4605d$1@news.povray.org
Highlight bug
http://news.povray.org/3bb4cf08@news.povray.org
Macro bug
(POV can dereference a deallocated pointer if you return a local from a
macro.)
http://news.povray.org/3BB4ED11.8EC69CEC@hotmail.com
Crash after constant function
http://news.povray.org/kc3hqtkgj93f82rpkj6puvlj8f5cs7nk0q@4ax.com
Bug with intersection stack (with crash)
http://news.povray.org/5f13rtc0v0rso4fk7lut5e0980qa9g756b@4ax.com
Sphere_sweep plus radiosity bug
(Colored sphere_sweeps lead to bad radiosity.)
http://news.povray.org/3b9670b2@news.povray.org
rand.inc VRand_In_Sphere flaw
http://news.povray.org/3bc64790$1@news.povray.org
Radiosity sampling, with fix method
http://news.povray.org/3BC5A13E.9C022BD6@reading.ac.uk
Slow rendering when using +ua and antialiasing method 1
http://news.povray.org/3bbf6347@news.povray.org
Photon problems
http://news.povray.org/3bc4d0a9$1@news.povray.org
REPORTED FIXED!
Isosurface - contained_by
http://news.povray.org/3bc6ffd9@news.povray.org
REPORTED FIXED!
Rune
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In article <3bd58f42@news.povray.org> , "Rune" <run### [at] mobilixnetdk>
wrote:
> Slow rendering when using +ua and antialiasing method 1
> http://news.povray.org/3bbf6347@news.povray.org
I am not able to find this in the web interface...
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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From: Thorsten Froehlich
Subject: Re: List of known bugs - any takers?
Date: 23 Oct 2001 18:02:22
Message: <3bd5e8ee@news.povray.org>
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Below I have added notes as which job the individual reports have been
logged by the POV-Team. It would be nice if the job numbers could be kept
so it is easier to find out which bug is logged and which is not logged yet.
NOTE: Also some bugs are logged as the same job it may well be that they are
not the same. Other bugs have not been logged yet (I have limited time),
and scene/include file bugs will not be logged at all. Don't worry about
the individual job numbers and their meaning, just please keep them to help
the POV-Team know which bugs are formally known and which are not.
> Blob problem
> http://news.povray.org/3b99052c@news.povray.org
>
> Blob : Toward a solution
> http://news.povray.org/3B991C90.D715B7A3@free.fr
>
> Additional (?) blob bug
> http://news.povray.org/Xns9115B92CF7D8ACQ@204.213.191.226
>
> Blob rendering error
> http://news.povray.org/Xns91203DC7F3CCQ@204.213.191.226
Logged as job000136.
> Superellipsoid epsilon to big ?
> http://news.povray.org/3b992a81@news.povray.org
I cannot find anybody confirming this bug, maybe it got in this list by
accident?
> hf_gray_16 + png creates wrong output image
> http://news.povray.org/3BA3BAE6.4671C0BB@free.fr
Logged as job000173.
> Blend map crash
> http://news.povray.org/3ba9f8e9$1@news.povray.org
Logged as job000183.
> Rendering animation (MS Windows)
> (Message that indicates the frame to be render is displayed AFTER the
> rendering.)
> http://news.povray.org/3BAC1D0C.74A4A503@free.fr
Logged as job000178.
> Stop during mosaic: crash
> http://news.povray.org/Xns9126925CDC108seed7@povray.org
>
> Crash when stopping in the first line
> http://news.povray.org/1103_1002737295@iq
> (Also reported as: Radiosity crash when user stops render during pretrace.)
> http://news.povray.org/3bb4605d$1@news.povray.org
Logged as job000162 and job000168.
(Yes, both bugs are logged in both jobs!)
> sin(X)^sin(X) -> crash!
> http://news.povray.org/3baf7992@news.povray.org
Logged as job000179 and job000180.
> Spline bug
> (The spline path is all wrong when certain time values are used.)
> http://news.povray.org/3bb41dc8@news.povray.org
Logged as job000182.
> Strange spline problem
> (Changes from render to render. Control points are sometimes missing.)
> http://news.povray.org/Xns9136AC2E64F60seed7@povray.org
Logged as job000181.
> Highlight bug
> http://news.povray.org/3bb4cf08@news.povray.org
Logged as job000137.
> Macro bug
> (POV can dereference a deallocated pointer if you return a local from a
> macro.)
> http://news.povray.org/3BB4ED11.8EC69CEC@hotmail.com
Logged as job000146.
> Crash after constant function
> http://news.povray.org/kc3hqtkgj93f82rpkj6puvlj8f5cs7nk0q@4ax.com
Logged as job000174.
> Bug with intersection stack (with crash)
> http://news.povray.org/5f13rtc0v0rso4fk7lut5e0980qa9g756b@4ax.com
Logged as job000175.
> Sphere_sweep plus radiosity bug
> (Colored sphere_sweeps lead to bad radiosity.)
> http://news.povray.org/3b9670b2@news.povray.org
Logged as job000176.
> Radiosity sampling, with fix method
> http://news.povray.org/3BC5A13E.9C022BD6@reading.ac.uk
Logged as job000177.
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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Wasn't it Thorsten Froehlich who wrote:
>In article <3bd58f42@news.povray.org> , "Rune" <run### [at] mobilixnetdk>
>wrote:
>
>> Slow rendering when using +ua and antialiasing method 1
>> http://news.povray.org/3bbf6347@news.povray.org
>
>I am not able to find this in the web interface...
It never arrived here either as a news article. Its absence would
explain why Warp was complaining that it hadn't been added to the known
bugs list.
http://news.povray.org/3bc75884@news.povray.org
Since the original message didn't propagate, I guess it's may never have
been confirmed.
--
Mike Williams
Gentleman of Leisure
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"Thorsten Froehlich" wrote:
> I am not able to find this in the web interface...
Because the web interface doesn't support povray.pre-beta.
To avoid the problem we're seeing here I asked Warp to repost the bug report
in povray.beta-test but he never did that so I had to refer to the message
in pre-beta.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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From: Thorsten Froehlich
Subject: Re: List of known bugs - any takers?
Date: 24 Oct 2001 15:44:10
Message: <3bd71a0a@news.povray.org>
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In article <3bd70893@news.povray.org> , "Rune" <run### [at] mobilixnetdk>
wrote:
> Because the web interface doesn't support povray.pre-beta.
For which a web link is of course hopeless as the group is not public. Now
that I knew where to look for it, it was of course no problem to find it...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bd58f42@news.povray.org...
<snip>
Hmm, no takers?
I would volunteer, but I suspect that this would be a case of optomism
triumphing over reality...
Would it be any help if I supplied an online perl-run db?
eg. fields for:
bug
beta version
type (doc/wrong output/crash/etc)
reported by
verified by
pov team confirmed
ref: (url to news message)
sample code (if applic)
fixed
fix version
?
This wouldn't duplicate the beta-test ng - it would only be for recording bugs
that had been acknowledged in the group...
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Rune <run### [at] mobilixnetdk> wrote:
: To avoid the problem we're seeing here I asked Warp to repost the bug report
: in povray.beta-test but he never did that so I had to refer to the message
: in pre-beta.
I can post a formal bug report here if you want and it's necessary...
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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"Warp" wrote:
> I can post a formal bug report here if you
> want and it's necessary...
Part of the purpose of the list is that users don't keep reporting bugs that
are already known. If users should be able to see the bug report then it's
necessary to repost the bug report in povray.beta-test.
As to what *I* want, that's irrelevant as I don't manage the list anymore. I
hope someone will take over.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Tom Melly" wrote:
> Hmm, no takers?
Nope.
> I would volunteer, but I suspect that this would
> be a case of optomism triumphing over reality...
It's not very difficult really, if you have the time to read all the
messages in this group.
The list is practically just a list of references to messages posted in this
group and the binaries group.
> Would it be any help if I supplied an online perl-run db?
> This wouldn't duplicate the beta-test ng - it would only
> be for recording bugs that had been acknowledged in the
> group...
Well, I don't think that's what's needed. It won't be of any use if nobody
maintains the list in the first place, as it only adds additional work to
the maintaining job.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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