POV-Ray : Newsgroups : povray.beta-test : Known Bugs Oct 12 Server Time
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From: Rune
Subject: Known Bugs Oct 12
Date: 12 Oct 2001 14:25:26
Message: <3bc73596@news.povray.org>
Here are the known and confirmed bugs as per today. I must admit I'm having
problems keeping up with them, and there's probably many that aren't
included here, so as always corrections to the list are very welcome.

Blob problem
http://news.povray.org/3b99052c@news.povray.org

Blob : Toward a solution
http://news.povray.org/3B991C90.D715B7A3@free.fr

Superellipsoid epsilon to big ?
http://news.povray.org/3b992a81@news.povray.org

Additional (?) blob bug
http://news.povray.org/Xns9115B92CF7D8ACQ@204.213.191.226

hf_gray_16 + png creates wrong output image
http://news.povray.org/3BA3BAE6.4671C0BB@free.fr

Blob rendering error
http://news.povray.org/Xns91203DC7F3CCQ@204.213.191.226

Small window title bug
(Title switches back to "POV-Ray for Windows" after minimize or restore. )
http://news.povray.org/3ba92966$1@news.povray.org

Blend map crash
http://news.povray.org/3ba9f8e9$1@news.povray.org

Rendering animation (MS Windows)
(Message that indicates the frame to be render is displayed AFTER the
rendering.)
http://news.povray.org/3BAC1D0C.74A4A503@free.fr

Stop during mosaic: crash
http://news.povray.org/Xns9126925CDC108seed7@povray.org

sin(X)^sin(X) -> crash!
http://news.povray.org/3baf7992@news.povray.org

Bug with parse_string
http://news.povray.org/9pk0rto8s07dnm320f5m503aqu43ak6g3p@4ax.com

Spline bug
(The spline path is all wrong when certain time values are used.)
http://news.povray.org/3bb41dc8@news.povray.org

Strange spline problem
(Changes from render to render. Control points are sometimes missing.)
http://news.povray.org/Xns9136AC2E64F60seed7@povray.org

Crash when stopping in the first line
http://news.povray.org/1103_1002737295@iq
(Also reported as: Radiosity crash when user stops render during pretrace.)
http://news.povray.org/3bb4605d$1@news.povray.org

Highlight bug
http://news.povray.org/3bb4cf08@news.povray.org

Macro bug
(POV can dereference a deallocated pointer if you return a local from a
macro.)
http://news.povray.org/3BB4ED11.8EC69CEC@hotmail.com

Crash after constant function
http://news.povray.org/kc3hqtkgj93f82rpkj6puvlj8f5cs7nk0q@4ax.com

Bug with intersection stack (with crash)
http://news.povray.org/5f13rtc0v0rso4fk7lut5e0980qa9g756b@4ax.com

Sphere_sweep plus radiosity bug
(Colored sphere_sweeps lead to bad radiosity.)
http://news.povray.org/3b9670b2@news.povray.org

rand.inc VRand_In_Sphere flaw
http://news.povray.org/3bc64790$1@news.povray.org

Radiosity sampling, with fix method
http://news.povray.org/3BC5A13E.9C022BD6@reading.ac.uk

Photon problems
http://news.povray.org/3bc4d0a9$1@news.povray.org
REPORTED FIXED!

Isosurface - contained_by
http://news.povray.org/3bc6ffd9@news.povray.org
REPORTED FIXED!

Rune


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From: Trevor Quayle
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 14:48:41
Message: <3bc73b09$1@news.povray.org>
> Stop during mosaic: crash
> http://news.povray.org/Xns9126925CDC108seed7@povray.org

Further to this bug, I've noticed that it only seems to happen with PNG
output, (when I use TGA or BMP it doesn't crash).

-tgq


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From: Marc-Hendrik Bremer
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 14:50:22
Message: <3bc73b6e@news.povray.org>
What about that

"[Bug] Output of too many evaluations cause strange behaviour" and the
Sidenote to it I reported 8 oct?

The symptoms changed a bit in beta 6, but the blank message window remained,
the status bar reports still wrong rendertimes and another render afterwards
is not possible (the render window disappears no longer, though until you
start another render).

And without the camera "Too many nested objects" are still reported.

Marc-Hendrik


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From: Thorsten Froehlich
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 15:01:02
Message: <3bc73dee@news.povray.org>
In article <3bc73596@news.povray.org> , "Rune" <run### [at] mobilixnetdk>
wrote:

> Stop during mosaic: crash
> http://news.povray.org/Xns9126925CDC108seed7@povray.org

> Crash when stopping in the first line
> http://news.povray.org/1103_1002737295@iq
> (Also reported as: Radiosity crash when user stops render during pretrace.)
> http://news.povray.org/3bb4605d$1@news.povray.org

AFAIK these three are the same.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Warp
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 16:54:28
Message: <3bc75884@news.povray.org>
You didn't add the one I suggested:

  Using antialiasing method 1 and +ua at the same time makes rendering
abnormally slow (with method 2 the rendering time is perfectly normal).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Rune
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 17:50:43
Message: <3bc765b3@news.povray.org>
"Thorsten Froehlich" wrote:
> AFAIK these three are the same.

Got it, thanks.

Rune


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From: Rune
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 17:50:46
Message: <3bc765b6@news.povray.org>
"Warp" wrote:
>   You didn't add the one I suggested:

Sorry, I forgot.

Rune


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From: Bob H 
Subject: Re: Known Bugs Oct 12
Date: 13 Oct 2001 03:03:26
Message: <3bc7e73e@news.povray.org>
When using radiosity and selected area rendering I found that the radiosity
will keep being done even after a change to the file and save.  Only returns
to normal when the entire render window is used again.  I won't conjecture
if it has to do with the radiosity mosaic crash.

beta.6, WinME, PIII

Bob H.


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From: John VanSickle
Subject: Re: Known Bugs Oct 12
Date: 13 Oct 2001 13:04:45
Message: <3BC875BC.3383B725@hotmail.com>
Rune wrote:
> 
> Rendering animation (MS Windows)
> (Message that indicates the frame to be render is displayed AFTER the
> rendering.)
> http://news.povray.org/3BAC1D0C.74A4A503@free.fr

This appears to be a problem in 3.1g as well.

Regards,
John
-- 
ICQ: 46085459


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From: Anders K 
Subject: Re: Known Bugs Oct 12
Date: 16 Oct 2001 17:41:37
Message: <3bcca991$1@news.povray.org>
Just came across this bug, which is still present in beta 6:

Resising the rendering window
http://news.povray.org/3BA3BE6A.FE29C513@free.fr


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