POV-Ray : Newsgroups : povray.beta-test : Life or Death?! Server Time
4 Nov 2024 13:03:26 EST (-0500)
  Life or Death?! (Message 1 to 7 of 7)  
From: Vampyrium
Subject: Life or Death?!
Date: 8 Oct 2001 05:39:02
Message: <3bc17436$1@news.povray.org>
-Hail

   I tried to render the scene POV-Ray for Windows
v3.5\scenes\animations\life\life.pov and pov crashes consistently.

P2-450, 64Mb Ram, W2k, Pov 3.5 b-5


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From: Christoph Hormann
Subject: Re: Life or Death?!
Date: 8 Oct 2001 06:42:55
Message: <3BC1841B.89558FED@gmx.de>
Vampyrium wrote:
> 
>     -Hail
> 
>    I tried to render the scene POV-Ray for Windows
> v3.5\scenes\animations\life\life.pov and pov crashes consistently.
> 

This is probably the while loop bug that has been reported several times
now.  The POV-Team is aware of it.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: David Wallace
Subject: Re: Life or Death?!
Date: 8 Oct 2001 20:28:35
Message: <3BC244DE.5A108DA5@earthlink.net>
Does the while loop bug cause a stack fault?  My parametric surface
generator sets it off rather quickly.

Christoph Hormann wrote:

> Vampyrium wrote:
> >
> >     -Hail
> >
> >    I tried to render the scene POV-Ray for Windows
> > v3.5\scenes\animations\life\life.pov and pov crashes consistently.
> >
>
> This is probably the while loop bug that has been reported several times
> now.  The POV-Team is aware of it.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Ron Parker
Subject: Re: Life or Death?!
Date: 8 Oct 2001 22:59:26
Message: <slrn9s4q0p.3el.ron.parker@fwi.com>
On Mon, 08 Oct 2001 20:29:18 -0400, David Wallace wrote:
>Does the while loop bug cause a stack fault?  My parametric surface
>generator sets it off rather quickly.

Yes.  It should be fixed now.  I don't know when it will find its way into 
a beta, however.

-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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From: Redbeard (MDJohnson)
Subject: Re: Life or Death?!
Date: 9 Oct 2001 03:45:02
Message: <3bc2aafe$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Mon, 08 Oct 2001 20:29:18 -0400, David Wallace wrote:
> >Does the while loop bug cause a stack fault?  My parametric surface
> >generator sets it off rather quickly.
>
> Yes.  It should be fixed now.  I don't know when it will find its way into
> a beta, however.
>

Soon?  Almost everything I am currently working on sets it off :-)  Of course, I
won't be doing anything else until Friday, so I suppose I can wait :-)

Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wvadelphianet


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From: Chris Cason
Subject: Re: Life or Death?!
Date: 9 Oct 2001 05:26:18
Message: <3bc2c2ba@news.povray.org>
"Redbeard (MDJohnson)" <red### [at] wvadelphianet> wrote in message
news:3bc2aafe$1@news.povray.org...
> Soon?  Almost everything I am currently working on sets it off :-)  Of course, I
> won't be doing anything else until Friday, so I suppose I can wait :-)

I'll probably upload a new pvengine.exe with the fixes Ron made, plus a larger
stack allocation, in the next 24 hours.

-- Chris


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From: Warp
Subject: Re: Life or Death?!
Date: 9 Oct 2001 08:31:03
Message: <3bc2ee06@news.povray.org>
Chris Cason <newsadmin-despam-@povray-no-spam.org> wrote:
: I'll probably upload a new pvengine.exe with the fixes Ron made, plus a larger
: stack allocation, in the next 24 hours.

  My SDL raytracer could be a good test scene for testing this. It has many
loops and recursive macro calls... Just put a high enough resolution (at
least 320x240) and it should be a good test.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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