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-Hail
   I tried to render the scene POV-Ray for Windows
v3.5\scenes\animations\life\life.pov and pov crashes consistently.
P2-450, 64Mb Ram, W2k, Pov 3.5 b-5
 
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Vampyrium wrote:
> 
>     -Hail
> 
>    I tried to render the scene POV-Ray for Windows
> v3.5\scenes\animations\life\life.pov and pov crashes consistently.
> 
This is probably the while loop bug that has been reported several times
now.  The POV-Team is aware of it.
Christoph
-- 
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/
 
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Does the while loop bug cause a stack fault?  My parametric surface
generator sets it off rather quickly.
Christoph Hormann wrote:
> Vampyrium wrote:
> >
> >     -Hail
> >
> >    I tried to render the scene POV-Ray for Windows
> > v3.5\scenes\animations\life\life.pov and pov crashes consistently.
> >
>
> This is probably the while loop bug that has been reported several times
> now.  The POV-Team is aware of it.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
 
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On Mon, 08 Oct 2001 20:29:18 -0400, David Wallace wrote:
>Does the while loop bug cause a stack fault?  My parametric surface
>generator sets it off rather quickly.
Yes.  It should be fixed now.  I don't know when it will find its way into 
a beta, however.
-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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"Ron Parker" <ron### [at] povray org> wrote in message
news:slr### [at] fwi com...
> On Mon, 08 Oct 2001 20:29:18 -0400, David Wallace wrote:
> >Does the while loop bug cause a stack fault?  My parametric surface
> >generator sets it off rather quickly.
>
> Yes.  It should be fixed now.  I don't know when it will find its way into
> a beta, however.
>
Soon?  Almost everything I am currently working on sets it off :-)  Of course, I
won't be doing anything else until Friday, so I suppose I can wait :-)
Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wv adelphia net
 
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"Redbeard (MDJohnson)" <red### [at] wv adelphia net> wrote in message
news:3bc2aafe$1@news.povray.org...
> Soon?  Almost everything I am currently working on sets it off :-)  Of course, I
> won't be doing anything else until Friday, so I suppose I can wait :-)
I'll probably upload a new pvengine.exe with the fixes Ron made, plus a larger
stack allocation, in the next 24 hours.
-- Chris
 
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Chris Cason <newsadmin-despam-@povray-no-spam.org> wrote:
: I'll probably upload a new pvengine.exe with the fixes Ron made, plus a larger
: stack allocation, in the next 24 hours.
  My SDL raytracer could be a good test scene for testing this. It has many
loops and recursive macro calls... Just put a high enough resolution (at
least 320x240) and it should be a good test.
-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -
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