6.1.3.4.2 Clock Identifiers
Under "frame_number", the example reads "//stuff for first image or frame"
where it should say "//stuff for second image or frame."
--
- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images/ ]
I might as well also mention that the second paragraph of 6.7.3.2 (Diffuse
Reflection Items) states that pov-ray can't simulate light reflected off of
mirrors and other objects; this paragraph should probably be changed to
mention photons and radiosity as possibilities for simulating those things.
--
- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images/ ]
"Slime" <noo### [at] hotmailcom> wrote in message
news:3bbbc6aa$1@news.povray.org...
> 6.1.3.4.2 Clock Identifiers>> Under "frame_number", the example reads "//stuff for first image or frame"> where it should say "//stuff for second image or frame.">>> --> - Slime> [ http://www.teja.nu/slime/ ]> [ http://www.teja.nu/slime/images/ ]>>
ingo wrote:
> > in news:3bbcba8c$1@news.povray.org Slime wrote:> > > pov-ray can't simulate light reflected off of> > mirrors and other objects> > I'll change that. Thanks,
Which part? The part where it should say "POV-Ray" or the part where
photons have now made that possible?
--
Ken Tyler - POV-Ray Technical Assistance Group
Mentioning photons and radiosity with a link to the appropriate
documentation pages makes the most sense to me.
- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images/ ]
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BBD1B94.71DC5F65@pacbell.net...
>>> ingo wrote:> >> > in news:3bbcba8c$1@news.povray.org Slime wrote:> >> > > pov-ray can't simulate light reflected off of> > > mirrors and other objects> >> > I'll change that. Thanks,>> Which part? The part where it should say "POV-Ray" or the part where> photons have now made that possible?>> --> Ken Tyler - POV-Ray Technical Assistance Group