POV-Ray : Newsgroups : povray.beta-test : radiosity Server Time
4 Nov 2024 17:31:43 EST (-0500)
  radiosity (Message 1 to 6 of 6)  
From: Simon
Subject: radiosity
Date: 28 Sep 2001 07:34:53
Message: <3bb4605d$1@news.povray.org>
Povray crashes when I render with radiosity and then stop
it during the pretrace.

POV-Win beta 4


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From: Ruy
Subject: Re: radiosity
Date: 28 Sep 2001 10:50:49
Message: <3bb48e49@news.povray.org>
Happens o me too. It also says it generates a log, but I couldn't find it.
Does anybody know where is it being stored?

BTW, I'm running 3.5b4 on a PIII 1GHz, 256MB RAM, Windows Me.

Ruy

"Simon" <sim### [at] 12movede> escreveu na mensagem
news:3bb4605d$1@news.povray.org...
> Povray crashes when I render with radiosity and then stop
> it during the pretrace.
>
> POV-Win beta 4
>
>


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From: Lutz-Peter Hooge
Subject: Re: radiosity
Date: 28 Sep 2001 12:35:27
Message: <MPG.161ec595c8b589ec98968d@news.povray.org>
In article <3bb4605d$1@news.povray.org>, sim### [at] 12movede says...
> Povray crashes when I render with radiosity and then stop
> it during the pretrace.

Yep, here too. Win98SE, AMD 500Mhz, 256 MB RAM.

Lutz-Peter


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From: Mike Williams
Subject: Re: radiosity
Date: 28 Sep 2001 14:25:28
Message: <65QVzBAy2Lt7EwIh@econym.demon.co.uk>
Wasn't it Simon who wrote:
>Povray crashes when I render with radiosity and then stop
>it during the pretrace.
>
>POV-Win beta 4

Same here, but renders without radiosity also crash in the same way if I
stop them soon enough. If I stop any render while it's rendering line 2
or less, then it crashes. Once the render gets to line 3, stopping it
doesn't cause a crash.

POV 3.5b4, W98se, AMD K6-2 500, 128Mb

-- 
Mike Williams
Gentleman of Leisure


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From: Ron Parker
Subject: Re: radiosity
Date: 28 Sep 2001 17:07:44
Message: <slrn9r9pl3.6bi.ron.parker@fwi.com>
On Fri, 28 Sep 2001 19:13:06 +0100, Mike Williams wrote:
>Wasn't it Simon who wrote:
>>Povray crashes when I render with radiosity and then stop
>>it during the pretrace.
>>
>>POV-Win beta 4
>
>Same here, but renders without radiosity also crash in the same way if I
>stop them soon enough. If I stop any render while it's rendering line 2
>or less, then it crashes. Once the render gets to line 3, stopping it
>doesn't cause a crash.

I wonder if this is related to the crash that happens if you cause a divide
by zero.  Are y'all rendering to PNG, perchance? 

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end 
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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From: Bob H 
Subject: Re: radiosity
Date: 28 Sep 2001 17:37:22
Message: <3bb4ed92@news.povray.org>
Yeah, I am.

"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
>
> I wonder if this is related to the crash that happens if you cause a
divide
> by zero.  Are y'all rendering to PNG, perchance?
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z
a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F
T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission
3-T}}}#end
> Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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