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If this is a double post, I'm really sorry... I thought i posted it hours
ago and it hasn't shown up yet, so maybe I just messed something up.
I have this simple function...
function {
#local normvec = vnormalize(x,y,z);
vlength(normvec)+f_noise3d(normvec.x,normvec.y,normvec.z)-1
}
I'm trying to get the normal vector of the current x,y,z coordinate being
tested, but it appears to think i'm referring to the variables x=<1,0,0>,
y=<0,1,0>, and z=<0,0,1>, so it gives me the error "Parse Error: Expected
')', , found instead" on the line with the "local" statement.
Is this a bug, or do I need to do this some other way? Trying
#local normlen = sqrt(x^2+y^2+z^2)
also caused an error.
- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images ]
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Slime schrieb:
> If this is a double post, I'm really sorry... I thought i posted it hours
> ago and it hasn't shown up yet, so maybe I just messed something up.
>
> I have this simple function...
>
> function {
> #local normvec = vnormalize(x,y,z);
> vlength(normvec)+f_noise3d(normvec.x,normvec.y,normvec.z)-1
> }
>
IT's not a bug ! vnormalize expects one vector. You are assigning three
vectors to it !
normvec= vnormalize (Identifier);
Identifier=<scalar,scalar,scalar> or
Identifeir=vector
your's gives Identifier= vector,vector,vector
which POV is not expecting.
Workaround
If you use the unchangeble x,y,z - vectors it is equal to use
#local normvec = vnormalize(<1,1,1>); //or
#local normvec = vnormalize( x+y+z ); //which gives the same vector as result
as above
or if you want to use the scalar vector components use
#local normvec = vnormalize(<x.x,y.y,z.z>);
or if you refer to the components of a single vector
#local normvec = vnormalize(<a.x,a.y,a.z>);
but this would be equal to
#local normvec = vnormalize(a);
this is just for vnormalize. I didn't get the function at all working. :-(
Maybe this is already of help
8) SciBorg
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