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What is the correct syntax for using f_noise? I've placed noise_generator 3
in my global block.
#declare fn_Noise = function{f_noise3d(x,y,z)} // nope
#declare fn_Noise = f_noise3d(x,y,z) // nope
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3b9dd149$1@news.povray.org...
> What is the correct syntax for using f_noise? I've placed
noise_generator 3
> in my global block.
>
> #declare fn_Noise = function{f_noise3d(x,y,z)} // nope
> #declare fn_Noise = f_noise3d(x,y,z) // nope
Stupid question, but have you included functions.inc?
Gail
--
*************************************************************************
* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
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