POV-Ray : Newsgroups : povray.beta-test : Camera matrix bug Server Time
5 Nov 2024 01:25:08 EST (-0500)
  Camera matrix bug (Message 1 to 5 of 5)  
From: Rune
Subject: Camera matrix bug
Date: 9 Sep 2001 07:46:51
Message: <3b9b56ab@news.povray.org>
The following code generates the error:

Slab Building Error: Cannot use non-perpendicular camera vectors with vista
buffer.

which is a bug because the matrix transform here is not non-perpendicular.
In fact the matrix specified here is the same as a simple translation of
<5,5,5>.

camera {location 0 look_at z matrix <1,0,0,0,1,0,0,0,1,5,5,5>}

I'm using POV-Ray 3.5 beta 1
on a P150, 16MB RAM
Windows 95  4.00.450 B  IE 5 5.00.2919.6307

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
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From: Ben Chambers
Subject: Re: Camera matrix bug
Date: 9 Sep 2001 13:44:40
Message: <3b9baa88@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3b9b56ab@news.povray.org...
> The following code generates the error:
>
> Slab Building Error: Cannot use non-perpendicular camera vectors with
vista
> buffer.
>
> which is a bug because the matrix transform here is not non-perpendicular.
> In fact the matrix specified here is the same as a simple translation of
> <5,5,5>.
>
> camera {location 0 look_at z matrix <1,0,0,0,1,0,0,0,1,5,5,5>}

I could be wrong, but shouldn't the last four entries in the matrix be
5,5,5,1? ie,
<1, 0, 0, 0,
 0, 1, 0, 0,
 0, 0, 1, 0,
Tx,Ty,Tz, 1>

...Chambers


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From: Rune
Subject: Re: Camera matrix bug
Date: 9 Sep 2001 14:38:36
Message: <3b9bb72c@news.povray.org>
"Ben Chambers" wrote:
> I could be wrong, but shouldn't the last four entries in
> the matrix be
> 5,5,5,1? ie,
> <1, 0, 0, 0,
>  0, 1, 0, 0,
>  0, 0, 1, 0,
> Tx,Ty,Tz, 1>

No, the matrix only takes 12 floats, 3 for each of the 3 local axis and 3
for the translation. The fourth column is used internally in POV-Ray only.

Could somebody confirm the bug report I posted?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Marc-Hendrik Bremer
Subject: Re: Camera matrix bug
Date: 9 Sep 2001 15:00:19
Message: <3b9bbc43@news.povray.org>
I get a different warning:

"Warning: Camera vectors are not perpendicular.
Making look_at the last statement may help."

Just copied your camera-statement, no objects.
Wait! I get your error message, if I add 3 objects to the scene. IRC the
vista buffer is not used with less objects in the scene.

Marc-Hendrik

PII 450MHz, 128MB, Windows 98, POV-Ray beta1

Rune schrieb in Nachricht <3b9bb72c@news.povray.org>...

>Could somebody confirm the bug report I posted?
>
>Rune


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From: Rune
Subject: Re: Camera matrix bug
Date: 9 Sep 2001 15:20:31
Message: <3b9bc0ff@news.povray.org>
"Marc-Hendrik Bremer" wrote:
> I get a different warning:
>
> "Warning: Camera vectors are not perpendicular.
> Making look_at the last statement may help."

My fault, I have the Bounding_Threshold set to 0 in my main povray.ini file.

> Wait! I get your error message, if I add 3 objects to
> the scene. IRC the vista buffer is not used with less
> objects in the scene.

Thanks for the confirmation.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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