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Parse Error; No matching } in 'cylinder', , found instead.
blob
{
// threshold (0.0 < threshold <= StrengthVal) surface falloff threshold #
threshold 0.6
sphere { < 0.75, 0, 0>, StrengthVal, RadiusVal }
sphere { <-0.375, 0.65, 0>, StrengthVal, RadiusVal }
sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
// [sturm]
scale 2
}
--
- Nekar
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"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3b986d10@news.povray.org...
> Parse Error; No matching } in 'cylinder', , found instead.
>
> blob
> {
> // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold
#
> threshold 0.6
> sphere { < 0.75, 0, 0>, StrengthVal, RadiusVal }
> sphere { <-0.375, 0.65, 0>, StrengthVal, RadiusVal }
> sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
> cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
> // [sturm]
> scale 2
> }
It was like that in the old version too, if I recall from my rebuilding
of it last week.
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"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3b995a39$1@news.povray.org...
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3b986d10@news.povray.org...
> > Parse Error; No matching } in 'cylinder', , found instead.
> >
> > blob
> > {
> > // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold
> #
> > threshold 0.6
> > sphere { < 0.75, 0, 0>, StrengthVal, RadiusVal }
> > sphere { <-0.375, 0.65, 0>, StrengthVal, RadiusVal }
> > sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
> > cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
> > // [sturm]
> > scale 2
> > }
>
> It was like that in the old version too, if I recall from my rebuilding
> of it last week.
>
I think you're right. I remember struggling to figure out how to use blob
cylinders because of that.
- Nekar
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