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I can't see why the following scene won't render when changing "Value" to 1.5
or lower ...
// --------------------------------------------------------------------------
---------
background{
color rgb <1,1,1>
}
camera{
location<-2.5,0,5>
look_at<-2.5,0,0>
}
sor {
#declare Value=0.2
5,
<0.0, -1.0>
<0.0, -0.5>
<Value, 0.5> // <------ change Value to 0.15 or lower ... and see
<0.3, 1.0>
<0.4, 1.5>
rotate z*90
pigment{color rgb 1}
}
light_source{
<100,100,100>
color rgb <1,1,1>
}
// --------------------------------
--
Jan Walzer <jan### [at] lzernet>
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Difference viewing angles require different values for the object to
appear... I have no idea what's going on...
...Chambers
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3b9937ac@news.povray.org...
> I can't see why the following scene won't render when changing "Value" to
1.5
> or lower ...
>
>
>
// -------------------------------------------------------------------------
-
> ---------
> background{
> color rgb <1,1,1>
> }
>
> camera{
> location<-2.5,0,5>
> look_at<-2.5,0,0>
>
> }
> sor {
> #declare Value=0.2
> 5,
> <0.0, -1.0>
> <0.0, -0.5>
> <Value, 0.5> // <------ change Value to 0.15 or lower ... and
see
> <0.3, 1.0>
> <0.4, 1.5>
> rotate z*90
> pigment{color rgb 1}
> }
> light_source{
> <100,100,100>
> color rgb <1,1,1>
> }
>
> // --------------------------------
>
>
>
>
> --
> Jan Walzer <jan### [at] lzernet>
>
>
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"Ben Chambers" <bdc### [at] hotmailcom> wrote:
> Difference viewing angles require different values for the object to
> appear... I have no idea what's going on...
>
So it is a bug ?
--
Jan Walzer <jan### [at] lzernet>
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"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3b9b4a3a@news.povray.org...
> "Ben Chambers" <bdc### [at] hotmailcom> wrote:
> > Difference viewing angles require different values for the object to
> > appear... I have no idea what's going on...
> >
>
> So it is a bug ?
>
> --
> Jan Walzer <jan### [at] lzernet>
Beats me, I've been known to screw up big before :) Maybe you're just
missing something obvious, and I'm missing the same thing... Or maybe
someone with more technical know-how could help... But, yes, it looks like
a bug to me.
...Chambers
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Hi,
I think it has to do with those two points at y=0. If you change the second
one two 0.1 it is possible to set Value to zero and it renders okay.
The docs say: "The difference is that the SOR object is less flexible
because it underlies the restrictions of any mathematical function, i.e. to
any given point y on the rotation axis belongs at most one function value,
i.e. one radius value." But you define to values for y=0 (-1 and -0.5).
Marc-Hendrik
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Marc-Hendrik Bremer schrieb in Nachricht <3b9bb071@news.povray.org>...
>But you define to values for y=0 (-1 and -0.5).
That is "two" of course.
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