POV-Ray : Newsgroups : povray.beta-test : Blob cylinder from insert menu Server Time
5 Nov 2024 07:16:05 EST (-0500)
  Blob cylinder from insert menu (Message 1 to 3 of 3)  
From: Nekar Xenos
Subject: Blob cylinder from insert menu
Date: 7 Sep 2001 02:45:36
Message: <3b986d10@news.povray.org>
Parse Error; No matching } in 'cylinder', , found instead.

blob
{
  // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold #
  threshold 0.6
  sphere { < 0.75,   0,    0>, StrengthVal, RadiusVal }
  sphere { <-0.375,  0.65, 0>, StrengthVal, RadiusVal }
  sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
  cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
  // [sturm]
  scale 2
}


--
- Nekar


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From: Bill DeWitt
Subject: Re: Blob cylinder from insert menu
Date: 7 Sep 2001 19:37:29
Message: <3b995a39$1@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3b986d10@news.povray.org...
> Parse Error; No matching } in 'cylinder', , found instead.
>
> blob
> {
>   // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold
#
>   threshold 0.6
>   sphere { < 0.75,   0,    0>, StrengthVal, RadiusVal }
>   sphere { <-0.375,  0.65, 0>, StrengthVal, RadiusVal }
>   sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
>   cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
>   // [sturm]
>   scale 2
> }

    It was like that in the old version too, if I recall from my rebuilding
of it last week.


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From: Nekar Xenos
Subject: Re: Blob cylinder from insert menu
Date: 8 Sep 2001 06:44:12
Message: <3b99f67c@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3b995a39$1@news.povray.org...
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3b986d10@news.povray.org...
> > Parse Error; No matching } in 'cylinder', , found instead.
> >
> > blob
> > {
> >   // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold
> #
> >   threshold 0.6
> >   sphere { < 0.75,   0,    0>, StrengthVal, RadiusVal }
> >   sphere { <-0.375,  0.65, 0>, StrengthVal, RadiusVal }
> >   sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
> >   cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
> >   // [sturm]
> >   scale 2
> > }
>
>     It was like that in the old version too, if I recall from my rebuilding
> of it last week.
>

I think you're right. I remember struggling to figure out how to use blob
cylinders because of that.

- Nekar


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