|
|
As there have been several "bug reports" regarding this misunderstanding
already, here is a short and simple rule to avoid them:
Keep in mind that POV-Ray 3.5 is *NOT* MegaPOV. The POV-Team always said
(and still says) that features have been changed. If a scene renders one
way in MegaPOV and another way in POV-Ray 3.5 this does *not* necessarily
mean it is a bug in POV-Ray 3.5!
If you find a problem when porting a scene for the unofficial MegaPOV to the
official POV-Ray 3.5 and something does not work, please, please, please
first try to check the official POV-Ray 3.5 documentation for any clues. It
is OK to post a "false" bug report as long as you have made an honest
attempt to understand the docs (they are not always clear, I know).
For detailed changes, in particular regarding functions, I will try to post
some hints how to port MegaPOV functions to POV-Ray 3.5 shortly.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
|