POV-Ray : Newsgroups : povray.beta-test : Doc: 5.2.2.2.4 Mosaic Preview Server Time
1 Nov 2024 07:29:11 EDT (-0400)
  Doc: 5.2.2.2.4 Mosaic Preview (Message 1 to 2 of 2)  
From: Mark Weyer
Subject: Doc: 5.2.2.2.4 Mosaic Preview
Date: 3 Jul 2002 04:22:46
Message: <3D22A768.73EB525F@frege.mathematik.uni-freiburg.de>
In the second last paragraph it reads:

   Although the preliminary passes render only as many pixels as needed,

   the 1*1 pass re-renders every pixel so that anti-aliasing and file
output
   streams work properly. This makes the scene take up to 25% longer
than
   the regular 1*1 pass to render, ...

If the text correctly describes the behaviour, then the figure of 25%
should
be corrected to 33%. with +SP65536 (or some other power of 2 that
exceeds
the image size), the following number of pixels will be rendered:

   size pixels for the final frame
   size/4 pixels for the 2x2 preview
   size/16 pixels for the 4x4 preview
   size/64 pixels for the 8x8 preview
   ...

In total that converges to

   \sum_{n>=0}1/(4^n) = 4/3,

which is 33% more than the output number of pixels.

  Mark Weyer


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From: Mark Weyer
Subject: Re: Doc: 5.2.2.2.4 Mosaic Preview
Date: 3 Jul 2002 05:23:07
Message: <3D22B58E.B36B163E@frege.mathematik.uni-freiburg.de>
Oh, sorry, I just realized my mistake:
Only the _final_ resolution render
re-calculates pixels. Then 25% is correct,
of course.

  Mark Weyer


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