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WinPOV RC3, K6, WinNT4
I got a crash when trying to read vectors from a file using '#read'. The
following probably sounds quite weird, but i tried to reduce the file as
much as possible after experiencing the problem.
To reproduce, write the following to a file named 'bug.dat':
<0,0,0.5> ,<-1.#IND,-1.#IND,1.#IND>
Of course these are invalid values, but POV-Ray should not crash because
of them.
Then render the following scene 2 times:
#include "math.inc"
#fopen File "bug.dat" read
#read (File,V1,V2)
#fclose File
After the first render i get an error as expected, but the second render
crashes povray at the beginning of parsing.
The #include seems required to generate the crash.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CD80674.125A622D@gmx.de...
>
> WinPOV RC3, K6, WinNT4
>
> I got a crash when trying to read vectors from a file using '#read'. The
> following probably sounds quite weird, but i tried to reduce the file as
> much as possible after experiencing the problem.
>
> To reproduce, write the following to a file named 'bug.dat':
>
> <0,0,0.5> ,<-1.#IND,-1.#IND,1.#IND>
>
> Of course these are invalid values, but POV-Ray should not crash because
> of them.
>
> Then render the following scene 2 times:
>
> #include "math.inc"
>
> #fopen File "bug.dat" read
> #read (File,V1,V2)
> #fclose File
>
> After the first render i get an error as expected, but the second render
> crashes povray at the beginning of parsing.
>
> The #include seems required to generate the crash.
Yes, without #include it shows an error in bug.dat(as expected),
but with #include it crashs.
3.5.beta.RC3.icl.win.32 on PIII-1000 512Mb Win2000
Gleb
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