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When I set both light_source flags for media_interaction and
media_attenuation to off the attenuating media in the scene below still
affects the light and throws a shadow. This seems to be incorrect.
Scattering media still works as expected. When run through POV 3.1
everything seems normal.
#version 3.5;
camera {location -z*4.0}
background{color rgb 1}
light_source {<-30, 30, 30> color rgb 1
media_interaction off
media_attenuation off
}
plane {y, -1 pigment { color rgb 1 } finish{diffuse .8}}
sphere { 0.0, 1 hollow
pigment {rgbf 1}
finish{specular 0.6}
interior{
media{absorption rgb <0,1,1>}
//media{scattering{1 rgb <1,0,0>*1 extinction 0 }}
}
}
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POV version 3.5 beta 11
90 MHz Pentium - Win95
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Abe
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