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Hugo wrote:
>
> Hi,
>
> According to the docs, it is possible to control the colour of highlights by
> using the "metallic" keyword. Reflection and highlight should then be
> affected by the reflection <colour>. But this is not true. Specular / phong
> only takes on the pigment colour, where reflection takes on the colour of
> <colour>.. I would think, the most realistic thing is both to be affected in
> the same way.. (the best IMO is to have individual control of both but I'm
> afraid this will be considered a feature request...)
>
I think the docs are simply incorrect here. 'metallic' both in finish as
in reflection uses the pigment for coloring the highlights/reflection.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Hugo wrote:
> Hi,
>
> According to the docs, it is possible to control the colour of highlights by
...
Don't forget this : hightlights are just a quick simulation of
blurred reflection you see in real life. If your object is
highly reflective (polished metal), don't use highlights,
and use "reflect_metallic".
Fabien.
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In article <3C4### [at] skynetbe>,
Fabien Mosen <fab### [at] skynetbe> wrote:
> Don't forget this : hightlights are just a quick simulation of
> blurred reflection you see in real life. If your object is
> highly reflective (polished metal), don't use highlights,
> and use "reflect_metallic".
"reflect_metallic" is from MegaPOV, for POV 3.5 put "metallic" in the
reflection {} block.
--
--
Christopher James Huff <chr### [at] maccom>
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