clipka <ano### [at] anonymousorg> wrote:
> > This would make the sphere hollow but keeps an inner wall thickness of
> > 0.05 units.
> That's technically impossible.
> (Well, strictly speaking something along the lines may be possible for
> spheres, but it can't be generalized to arbitrary primitives.)
Well, technically it's possible, and practically it's done.
This is a type of thing called an "offset curve" - such as what Dave Blandston
does with his fancy text. This is a feature available in graphics programs,
probably Mathematica, CAD software, and Silhouette / Cricut type design
The problem of course is writing a robust algorithm that does what you expect it
to do given some general, unknown input.
Doing this with a convex hull of points like "O" is fairly easy, the real
problems of course come with concave shapes like "C" where things start to
collide --- and then what?
It would be a NICE feature - but it's anything but trivial to code, which is why
it's usually only seen in commercial software packages, and you almost always
have to pay extra for a "pro" or "plus" version to have that functionality.
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