Hmmm...
getting a pure virtual call error consistantly whilst about 31% through a single
800x600 frame render. Except, I'm using 3.6 for Windows. I searched and it
brought me to this thread. Any suggestions? - Graham
"Bob Hughes" <omniverse@charter%net> wrote:
> Thanks for the effort Chris (and all), good to see bounce.pov animation get
> through all 500 frames okay. Looks like this other problem is not gone from
> beta 9-- for me anyhow.
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