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I played with the number of points of a sphere_sweep:
had 9 points, reduce to 3, try to render - crash:
--
[...]
#declare raumt=1000;
sphere_sweep {
b_spline
3,
<-150,70,0>,2,
<0,0,0>,2,
<150,70,0>,2
pigment { color 0.5*Red }
normal { gradient x }
translate <0,80,raumt/2>
}
--
2. try: no crash
3. try: crash
and so on...
Even with wrong number of points this should not happen ;-)
system: W2K
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