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Hi Folks,
I've posted a similar message on the Windows group about a small, apparently
sensible scene, throwing an unhandled exception.
I've now tried a very similar scene on beta 14, causing it to exit on
completion. The scene is appended below. I can see nothing wrong with the
scene code and I'd appreciate knowing why it fails.
System: 933MHz PIII, 512Mb, Win XP Pro SP2, PoV-Ray
v3.7.0.beta.14.icl8.win32
Bye for now,
Mike Andrews.
// --- code starts ---
#declare camPos = 5*<-0.1,6,-5>;
camera{
ultra_wide_angle
up y
right x*4/3
location camPos
look_at 0
angle 50
}
#declare Phi=(sqrt(5)+1)/2;
#declare rPhi=2-Phi;
#declare Cen = (Phi-1)/(2*Phi-1);
#declare Ill = box {
<0.1,-rPhi-0.1,-0.01>,<0.9,-0.1,0.01>
translate <-Cen,0,-Phi*(1-Cen)>
}
#declare Scl = 1;
#declare Rot = 0;
#declare C = 0; #while (C < 10)
object {
Ill scale Scl rotate -Rot*y
translate <Cen,0,Phi*(1-Cen)>-<0.5,0,Phi/2>
rotate 90*y
scale 20
pigment { rgb 1 }
finish { diffuse 0 ambient 1 }
}
#declare Scl = Scl/Phi;
#declare Rot = Rot+90;
#declare C = C + 1; #end
// --- code ends ---
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