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On 02/05/2018 04:20 AM, Mike Horvath wrote:
> I tried an old scene that worked properly in uberpov, but I see no
> effect in 3.7.0 or 3.8.0 alpha.
>
> Here are my global_settings:
>
>
> global_settings
> {
> assumed_gamma 1
> #if (Use_Radiosity = 1)
> radiosity
> {
> pretrace_start 0.1
> pretrace_end 0.001
> recursion_limit 2
> count 3
> nearest_count 20,10
> always_sample off
> maximum_reuse 0.1
> minimum_reuse 0.001
> // no_cache
> }
> #end
> ambient_light 0
> // mm_per_unit 0.4
> mm_per_unit 1/4000
> adc_bailout 0.001
> max_trace_level 8
> subsurface
> {
> samples 5, 5
> radiosity true
> }
> }
>
>
> Here is my finish:
>
> #declare lg_solid_finish = finish
> {
> ambient 0
> #if (lg_quality >= 2)
> diffuse albedo 0.9
> specular albedo PlasticSpecularity
> roughness PlasticRoughness
> fresnel on
> reflection
> {
> PlasticSpecularity
> // roughness PlasticRoughness
> fresnel on
> }
> #end
> conserve_energy
> }
>
>
> Are there additional settings I am missing?
>
>
> Mike
You need a subsurface {} block in your finish {} block in addition too
the one in global_settings {}.
Remember there are almost always example scenes for features. A
subsurface.pov sample scene ships with POV-Ray. It can also be found
online at:
https://github.com/POV-Ray/povray/tree/master/distribution/scenes/subsurface
Bill P.
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