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This is directly from isocacti.pov (everything but the relevant parts
taken out). If you render it with 3.7beta2 you'll notice that there
are big plateaus in the isosurface which do not appear with 3.6.
What is causing the difference?
#include "functions.inc"
#declare CamLoc = < 5, 10,-10>;
camera {
location CamLoc
up y*image_height right x*image_width
angle 45
look_at <0, 0, 0>
}
light_source {<-20, 30, -30>*3 color 1.5}
#declare Ground =
isosurface {
function {y - f_snoise3d(x/7, 0, z/2)*0.5}
threshold 0
max_gradient 1.1
contained_by {box {<-100,-3,-100>, < 100, 1, 100>}}
texture {
pigment {color rgb < 1, 0.9, 0.65>}
}
}
object {Ground}
--
- Warp
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