POV-Ray 3.8 parser test: Parser Statistics Finite Objects: 4001 Infinite Objects: 5 Light Sources: 1 Total: 4007 BSP Split Nodes: 17323 BSP Object Nodes: 12680 BSP Empty Nodes: 4644 BSP Total Nodes: 34647 BSP Objects/Node Average: 1.07 Maximum: 9 BSP Tree Depth Average: 17.33 Maximum: 27 BSP Max Depth Stopped Nodes: 0 (0.0%) Objects/Node: 0.00 Parser Time Parse Time: 0 hours 0 minutes 29 seconds (29.858 seconds) using 1 thread(s) with 19.406 CPU-seconds total Bounding Time: 0 hours 0 minutes 0 seconds (0.015 seconds) using 1 thread(s) with 0.015 CPU-seconds total Render Options Quality: 9 Bounding boxes.......On Bounding threshold: 3 Antialiasing.........On (Method 2, Threshold 0.300, Depth 3, Jitter 1.00, Gamma 2.50) --------------------------------------------------------------------------------------------------------------------------------------- version unofficial patch 3.71: Parser Statistics Finite Objects: 4001 Infinite Objects: 5 Light Sources: 1 Total: 4007 BSP Split Nodes: 17323 BSP Object Nodes: 12680 BSP Empty Nodes: 4644 BSP Total Nodes: 34647 BSP Objects/Node Average: 1.07 Maximum: 9 BSP Tree Depth Average: 17.33 Maximum: 27 BSP Max Depth Stopped Nodes: 0 (0.0%) Objects/Node: 0.00 Parser Time Parse Time: 0 hours 0 minutes 4 seconds (4.368 seconds) using 1 thread(s) with 4.274 CPU-seconds total Bounding Time: 0 hours 0 minutes 0 seconds (0.016 seconds) using 1 thread(s) with 0.015 CPU-seconds total Render Options Quality: 9 Bounding boxes.......On Bounding threshold: 3 Antialiasing.........On (Method 2, Threshold 0.300, Depth 3, Jitter 1.00, Gamma 2.50) --------------------------------------------------------------------------------------------------------------------------------------- version 3.71: Parser Statistics Finite Objects: 4001 Infinite Objects: 5 Light Sources: 1 Total: 4007 BSP Split Nodes: 17323 BSP Object Nodes: 12680 BSP Empty Nodes: 4644 BSP Total Nodes: 34647 BSP Objects/Node Average: 1.07 Maximum: 9 BSP Tree Depth Average: 17.33 Maximum: 27 BSP Max Depth Stopped Nodes: 0 (0.0%) Objects/Node: 0.00 Parser Time Parse Time: 0 hours 0 minutes 4 seconds (4.851 seconds) using 1 thread(s) with 4.789 CPU-seconds total Bounding Time: 0 hours 0 minutes 0 seconds (0.016 seconds) using 1 thread(s) with 0.015 CPU-seconds total Render Options Quality: 9 Bounding boxes.......On Bounding threshold: 3 Antialiasing.........On (Method 2, Threshold 0.300, Depth 3, Jitter 1.00, Gamma 2.50)