#include "colors.inc" global_settings { photons { count 150000 media 100 } } camera { location < 0, 18, 0> look_at < 0, 0, 0> angle 35 } /* light_source { <-10, 0.5, 0>, color rgb White cylinder radius 0.5 falloff 0.5 point_at < 0, 0.5, 0> photons {refraction on reflection on} } */ light_source { <-10, 0.5, 0>, color rgb White spotlight radius 0.5 falloff 1 point_at < 0, 0.5, 0> photons {refraction on reflection on} } box { <-7,-0.1,-3>, < 6, 1, 4> hollow texture {pigment {color rgbt 1}} interior { media { samples 1 scattering {1, color White extinction 0} } } photons {target} } box { <-0.1,-0.1,-1>, < 0, 1, 1> texture { pigment {color White} finish {ambient 0 diffuse 0.1 reflection 0.9} } photons {reflection on} rotate -y*3*43 translate -3*x translate -0.5*z }