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From: fomhorian
Subject: Re: radiosity nag.
Date: 6 Jun 2004 07:10:01
Message: <web.40c2fb019346345c307441310@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote:
> Looking at the render of the scene you provided, I cannot see anything
> wrong.  What wrong output should one expect to see in the scene you posted?
>
>     Thorsten

Well; in comparison to the image traced by POVRay 3.5, also posted
to this board, I have this big black blotch in the center of my
image :( I tried to up the quality today to see if it was that
which caused the effect, but as you can see it actually got
worse, in my opinion that is, with the blackness almost totally
covering the ship! And no, I didn't get any kind of error-messages.


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From: Christoph Hormann
Subject: Re: radiosity nag.
Date: 6 Jun 2004 07:20:02
Message: <c9uuep$ih1$1@chho.imagico.de>
fomhorian wrote:
> 
> Well; in comparison to the image traced by POVRay 3.5, also posted
> to this board, I have this big black blotch in the center of my
> image :( I tried to up the quality today to see if it was that
> which caused the effect, but as you can see it actually got
> worse, in my opinion that is, with the blackness almost totally
> covering the ship! And no, I didn't get any kind of error-messages.

The scene you posted renders the same in 3.5 and 3.6 here.  No 'ship' is 
visible at all.  You will need to post a scene and images showing the 
difference with *exactly* this scene for being of any use to trace down 
a possible problem.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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From: fomhorian
Subject: Re: radiosity nag.
Date: 6 Jun 2004 09:45:01
Message: <web.40c31ee49346345c307441310@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> The scene you posted renders the same in 3.5 and 3.6 here.  No 'ship' is
> visible at all.  You will need to post a scene and images showing the
> difference with *exactly* this scene for being of any use to trace down
> a possible problem.
>
> Christoph

I did and I have! I put both a POVRay 3.5 and a POVRay 3.6 version
of the e x a c t same scene on this board. I also put the scene without
the mesh here, check both beta-test and beta-test.binaries.


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From: Thorsten Froehlich
Subject: Re: radiosity nag.
Date: 6 Jun 2004 10:26:37
Message: <40c3299d@news.povray.org>
In article <web.40c31ee49346345c307441310@news.povray.org> , "fomhorian" 
<fom### [at] hotmailcom> wrote:

> I did and I have! I put both a POVRay 3.5 and a POVRay 3.6 version
> of the e x a c t same scene on this board. I also put the scene without
> the mesh here, check both beta-test and beta-test.binaries.

You don't understand.  Beta or not, we need a *complete* but minimal scene
to reproduce the problem.  The information needed to reproduce a problem is
outlined in:

From: Alan Kong <ako### [at] povrayWWWSPAMCOMorg>
Newsgroups: povray.announce.frequently-asked-questions
Subject: bug reporting
Date: Wed, 10 Jul 2002 20:32:49 -0700
Message-ID: <fpupiu02i1198jbb38i3o06hv6is1a3uar@4ax.com>
Xref: news.povray.org povray.announce.frequently-asked-questions:50

<http://news.povray.org/fpupiu02i1198jbb38i3o06hv6is1a3uar%404ax.com>

Without a complete and minimal scene, we will not be able to reproduce your
problem and thus will not be able to help you!

    Thorsten

PS: Please note that the final release of POV-Ray 3.6 will be in less than
48 hours, so should this really be a problem in POV-Ray and not in your
scene, we will need your complete but minimal scene *soon*.  Thus, arguing
with us about the information you provided makes it more likely you will
have to wait many month for the problem to be corrected, should it indeed be
in POV-Ray and not in your scene.

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Christoph Hormann
Subject: Re: radiosity nag.
Date: 6 Jun 2004 10:35:02
Message: <c9v9qr$lcr$1@chho.imagico.de>
fomhorian wrote:
> 
>>The scene you posted renders the same in 3.5 and 3.6 here.  No 'ship' is
>>visible at all.  You will need to post a scene and images showing the
>>difference with *exactly* this scene for being of any use to trace down
>>a possible problem.
> 
> I did and I have! I put both a POVRay 3.5 and a POVRay 3.6 version
> of the e x a c t same scene on this board. I also put the scene without
> the mesh here, check both beta-test and beta-test.binaries.
> 

There is nothing in your postings that enables us to reproduce your 
problem.  Without this you can't expect anyone to be able to explain the 
difference you observe.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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From: fomhorian
Subject: Re: radiosity nag.
Date: 6 Jun 2004 11:15:01
Message: <web.40c333e09346345c307441310@news.povray.org>
Okidoki, but I don't know if it is that small...


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From: Christoph Hormann
Subject: Re: radiosity nag.
Date: 6 Jun 2004 11:40:02
Message: <c9vdmc$64c$1@chho.imagico.de>
fomhorian wrote:
> Okidoki, but I don't know if it is that small...

You don't seriously want to call that minimal, do you?

The most likely explanation of the difference you observe is that one of 
your extremely ugly finish parameters is interpreted differently in 3.6 
as a side effect of another change.  When i remove all those finishes 
the results i get in 3.5 and 3.6 are idetical.

I really can't see a reason why one would try to use something like

       finish{
         ambient  0.05
         diffuse 0.4
         brilliance 2.5
         metallic 1.5
         specular 2 roughness 0.05
         phong 0.5 phong_size 30
         reflection{
          <0,1,0.5>*0.005,0.05
          metallic 0.25
          fresnel on
           falloff 0.5
           exponent sqrt(2)
         }
         }

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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From: Thorsten Froehlich
Subject: Re: radiosity nag.
Date: 6 Jun 2004 11:48:42
Message: <40c33cda@news.povray.org>
In article <c9vdmc$64c$1@chho.imagico.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> The most likely explanation of the difference you observe is that one of
> your extremely ugly finish parameters is interpreted differently in 3.6
> as a side effect of another change.  When i remove all those finishes
> the results i get in 3.5 and 3.6 are idetical.

Well, the point is not if they are ugly but if they are valid.  We should
try to figure out which change causes this and maybe issue an error if any
of the specified parameters is outside valid bounds (assuming that is the
problem)...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: radiosity nag.
Date: 6 Jun 2004 11:52:32
Message: <40c33dc0$1@news.povray.org>
In article <c9vdmc$64c$1@chho.imagico.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> I really can't see a reason why one would try to use something like

I guess it is some program generating this output.  As you apparently have
both 3.5 and 3.6 running, could you try to comment out one of the parameters
until you find the one interpreted differently?

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Christoph Hormann
Subject: Re: radiosity nag.
Date: 6 Jun 2004 12:30:01
Message: <c9vgh2$6vg$1@chho.imagico.de>
Thorsten Froehlich wrote:
> In article <c9vdmc$64c$1@chho.imagico.de> , Christoph Hormann 
> <chr### [at] gmxde>  wrote:
> 
> 
>>I really can't see a reason why one would try to use something like
> 
> 
> I guess it is some program generating this output.  As you apparently have
> both 3.5 and 3.6 running, could you try to comment out one of the parameters
> until you find the one interpreted differently?

It seems to be the reflection 'exponent sqrt(2)'.  Note i also get 
occasional render freezes (i.e. the render halts and the program can 
only be stopped by multiple CTRL-Cs) in 3.6 when using the fresnel 
reflection.    Since i never had any problems with fresnel reflection 
before i assume this is something specific to this scene (i.e. the 
mesh).  Lowering max_trace_level strongly or not using radiosity avoids 
this (so maybe the ray recursion handling of radiosity in combination 
with reflection does not work properly although i have rendered a lot of 
scenes with radiosity + reflection without problems).

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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