global_settings { ambient_light rgb 0.2 assumed_gamma 1.8 max_intersections 64 max_trace_level 15 adc_bailout 1/256 radiosity { pretrace_start 1.00 // start pretrace at this size pretrace_end 0.0075 // end pretrace at this size count 35 // 100 for final nearest_count 8 // higher -> higher quality (1..10) [5] error_bound 1.0 // higher -> smoother, less accurate [1.8] recursion_limit 1 // 2 for final low_error_factor 0.5 // reduce error_bound during last pretrace step gray_threshold 0.0 // increase for weakening colors (0..1) [0] minimum_reuse 0.015 // reuse of old radiosity samples [0.015] brightness 1.0 // brightness of radiosity effects (0..1) [1] adc_bailout 0.005 normal on // take surface normals into account [off] media on // take media into account [off] //save_file "file_name" // save radiosity data //load_file "file_name" // load saved radiosity data //always_sample off // turn sampling in final trace off [on] max_sample 1.0 // maximum brightness of samples } } //background {<0.451399, 0.579652, 0.698039>} sky_sphere{ pigment{ function{ abs(y) } color_map{ [0.0 rgb <1,1,1>] [0.1 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.25,0.8>] } } } plane{ y,0 hollow pigment{ bozo turbulence 0.6 octaves 8 lambda 3.65 omega 0.35 warp{ turbulence 0.8 octaves 8 lambda 3.85 omega 0.5 } color_map{ [ 0 color rgbft <1,1,1,0,1> ] [ 0.5 color rgbft <1,1,1,0.05,1> ] [ 1 color rgbft <1,1,1,0.1,0>] } } finish{ ambient 2 diffuse 1 brilliance 0 reflection 0 } scale 800 translate <0,600,0> } camera { perspective location <7.47,-1.3,-8.67> right -x*image_width/image_height look_at <0, 0, 0> angle 58 } light_source { <55,17,-90>*10 rgb <1.0,1.0,1.0>*1.5 /* area_light <1,0,0>,<0,1,0>,3,3 circular orient adaptive 1 */ parallel point_at 0 fade_distance 1000 fade_power 2 media_interaction on media_attenuation on looks_like{ sphere{ 0,5 pigment{ color rgb 1 } finish{ ambient 1 diffuse 1 brilliance 0 reflection 0 specular 0 } } } photons{ reflection on refraction on //area_light } } // mesh...