#version 3.5 light_source { <10, 10, 50> rgb 1 } camera { orthographic location <0,0,4> look_at <0,0,0> right 2.1*x up 2.1*y } prism { conic_sweep linear_spline 1, 0.5, 4, <-1, -1>,< 1, -1>,<1, 1>,<-1, 1> rotate -(88+frame_number)*x pigment { color rgb 1 } finish { ambient 0 diffuse 1} }