// Idea for bounding for catmul-rom spline // Rune S. Johansen #declare Number = 8; #declare Seed = seed(0); #declare Points = array[Number] #declare C = 0; #while (C*2-1; #declare C = C+1; #end camera {location 2*y look_at 0} #default {finish {ambient 1 diffuse 0}} sphere_sweep { cubic_spline Number #declare C = 0; #while (C