#version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 max_trace_level 5 adc_bailout 0 } background { red 1 } camera { location <0.5, 0.5, -4.0> orthographic up y*1 right x*1 look_at <0.5, 0.5, 0.0> } #declare Tex1 = texture { pigment {White} finish {ambient 1 diffuse 0} } #declare Tex2 = texture { pigment {Black} finish {ambient 1 diffuse 0} } plane { z,0 texture { image_pattern { png "test.png" once } texture_map { [0.0 Tex1] [1.0 Tex2] } } }