// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 1 lights, 2 materials and 3 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.3 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 09/11/2001 (11.09.2001) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location < -3.900, -8.500, 6.300> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35836, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 40.00000 // Vertical 30.000 look_at < -0.335, 0.939, 1.265> } // // ******* L I G H T S ******* // light_source { // Light1 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <1.1, -3.9, 2.9> } // // ******** MATERIALS ******* // #include "untitled.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // sphere { // Sphere001 <0,0,0>,1 material { Material2 } hollow scale 2.0 translate 2.0*z } plane { // Plane001 z,0 material { Material1 } scale 6.9 }