// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.5; #include "colors.inc" #declare ScaleFactor=clock*4000000; // 2500000+ camera { location 0 direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 1.0> } #declare TestObject = sphere { 4*z 1 } //#declare TestObject = box { 4*z-.5 4*z+.5 } //#declare TestObject = sphere { 0 1 scale <1,.5,1> translate 4*z } object { TestObject texture { finish {ambient 1 } pigment { red 1 } } scale ScaleFactor } // create a TrueType text shape text { ttf "crystal.ttf", concat("Scale: ",str(ScaleFactor,7,0) ) .1, 0 scale .05 translate <-.2,-.15,.5> texture { finish {ambient 1 } pigment { green 1 } } } // ----------------------------------------