#version 3.5; #include "colors.inc" camera { location< 0, 0,-8> look_at < 0, 0, 0> angle 45 } light_source {< 0, 0,-4> color White*0.35} light_source {<-50, 150,-75> color White} #declare IsoFinish = finish { ambient 0 diffuse 1 specular 1 roughness 0.02 brilliance 2 } blob{ threshold 0.4 cylinder {<0,0,0>,<0,1,0> ,1,1 scale <0.25,1,0.25>} pigment{Red} finish{IsoFinish} translate <-0.75,0.75,0> } blob{ threshold 0.4 cylinder {<0,0,0>,<0,1,0>, 0.25,1 scale <0.99,1.01,0.99>} pigment{Green} finish{IsoFinish} translate <0.75,0.75,0> } blob{ threshold 0.4 cylinder {<0,0,0>,<0,-1,0>,1,1 scale <0.25,1, 0.25>} cylinder {<0,0,0>,<-1,0,0>,1,1 scale <1, 0.25,0.25>} pigment{Red} finish{IsoFinish} translate <-0.75,-0.75,0> } blob{ threshold 0.4 cylinder {<0,0,0>,<0,-1,0>,0.25,1 scale <0.99,1.01,0.99>} cylinder {<0,0,0>,<1, 0,0>,0.25,1 scale <0.99,1.01,0.99>} pigment{Green} finish{IsoFinish} translate <0.75,-0.75,0> }