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From: jhu
Subject: Re: Pov blocks
Date: 7 Jan 2017 01:45:01
Message: <web.58708dcf9ce31365194284cc0@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "jhu" <nomail@nomail> wrote:
> > http://i.imgur.com/calqoyd.gifv
> Good thing that repeats over and over again or else the real magic of that might
> have eluded me. I can't begin to figure how that was done, even if reversed.
>
> Thanks for the look at it!
>
> Bob

It's a Blender physics simulation. On the last frame, all blocks are UV mapped
by viewport to the same image_map. Then go back to first frame and start
rendering.


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From: Thomas de Groot
Subject: Re: Pov blocks
Date: 7 Jan 2017 02:49:18
Message: <58709d7e$1@news.povray.org>
On 7-1-2017 7:42, jhu wrote:
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.

Terrific! Very well done indeed!

-- 
Thomas


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From: Stephen
Subject: Re: Pov blocks
Date: 7 Jan 2017 03:58:52
Message: <5870adcc$1@news.povray.org>
On 1/7/2017 6:42 AM, jhu wrote:
> "omniverse" <omn### [at] charternet> wrote:
>> "jhu" <nomail@nomail> wrote:
>>> http://i.imgur.com/calqoyd.gifv
>> Good thing that repeats over and over again or else the real magic of that might
>> have eluded me. I can't begin to figure how that was done, even if reversed.
>>
>> Thanks for the look at it!
>>
>> Bob
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.
>

These are fascinating. I just started to look at Blender physics two 
nights ago.
Are you using the Blender Game Engine or the PovRay exporter?


-- 

Regards
     Stephen


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From: omniverse
Subject: Re: Pov blocks
Date: 7 Jan 2017 12:00:00
Message: <web.58711d749ce313659c5d6c810@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > I can't begin to figure how that was done, even if reversed.
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.

Ah, so it is somewhat of a reversal. I was trying to think of it as a scrambling
method played in reverse, of course that would mean reversing the physics too.
Maybe not impossible, just not as likely as some other way...? So now your
explanation is a better fit with how it ends.

I haven't seen Blender in years and years so I should give it another look.

Bob


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From: jhu
Subject: Re: Pov blocks
Date: 7 Jan 2017 12:20:00
Message: <web.587122a89ce31365194284cc0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> These are fascinating. I just started to look at Blender physics two
> nights ago.
> Are you using the Blender Game Engine or the PovRay exporter?
>
>
> --
>
> Regards
>      Stephen

Povray exporter. Actually, the UV mapping appears a bit off since I didn't quite
UV map to the correct viewport. I'll make another one with better UV mapping.


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From: Stephen
Subject: Re: Pov blocks
Date: 7 Jan 2017 13:36:06
Message: <5871350E.3080309@aol.com>
On 1/7/2017 5:17 PM, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> These are fascinating. I just started to look at Blender physics two
>> nights ago.
>> Are you using the Blender Game Engine or the PovRay exporter?
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Povray exporter.

Do you have any links to tutorials. I have only found ones that are for 
the BGE


Actually, the UV mapping appears a bit off since I didn't quite
> UV map to the correct viewport. I'll make another one with better UV mapping.
>
>

Duh! It looked better than alright to me.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Pov blocks
Date: 7 Jan 2017 13:36:52
Message: <58713544$1@news.povray.org>
On 1/7/2017 5:17 PM, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> These are fascinating. I just started to look at Blender physics two
>> nights ago.
>> Are you using the Blender Game Engine or the PovRay exporter?
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Povray exporter.

Do you have any links to tutorials. I have only found ones that are for 
the BGE


Actually, the UV mapping appears a bit off since I didn't quite
> UV map to the correct viewport. I'll make another one with better UV mapping.
>
>

Duh! It looked better than alright to me.

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Pov blocks
Date: 7 Jan 2017 16:25:00
Message: <58715cac@news.povray.org>
Am 07.01.2017 um 18:17 schrieb jhu:

> Povray exporter. Actually, the UV mapping appears a bit off since I didn't quite
> UV map to the correct viewport. I'll make another one with better UV mapping.

Actually, I guess the slight offset in the viewport actually does the
video some good.


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From: Mr
Subject: Re: Pov blocks
Date: 10 Jan 2017 03:40:00
Message: <web.58749d149ce3136516086ed00@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Stephen <mca### [at] aolcom> wrote:
>
> >
> > These are fascinating. I just started to look at Blender physics two
> > nights ago.
> > Are you using the Blender Game Engine or the PovRay exporter?
> >
> >
> > --
> >
> > Regards
> >      Stephen
>
> Povray exporter. Actually, the UV mapping appears a bit off since I didn't quite
> UV map to the correct viewport. I'll make another one with better UV mapping.

Great work !!!
Maybe a cardboard texture on the side panes and a floor plane with wood planks
or workshop/factory floor would add some setting?

Can we use it to promote the workflow ?
Please make more!


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From: nemesis
Subject: Re: Pov blocks
Date: 10 Jan 2017 14:10:01
Message: <web.587531839ce3136583b2b3f0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > "jhu" <nomail@nomail> wrote:
> > > http://i.imgur.com/calqoyd.gifv
> > Good thing that repeats over and over again or else the real magic of that might
> > have eluded me. I can't begin to figure how that was done, even if reversed.
> >
> > Thanks for the look at it!
> >
> > Bob
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.

clever, fascinating


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