|
|
"melo" <mel### [at] coxnet> wrote in message
news:web.47e5ca373d86ff96314b3d800@news.povray.org...
> "Chris B" <nom### [at] nomailcom> wrote:
>> "melo" <mel### [at] coxnet> wrote in message
>> news:web.47e2cb703d86ff96314b3d800@news.povray.org...
>> >
>> > Well now that I put him in a room, I could see the short-comings of my
>> > approach.
>> >
>>
>> You may find that you can use the 'min_extent' and 'max_extent' functions
>> may help you avoid collisions between your object and
>> floors/walls/ceilings
>> (or at least detect them).
>
> Yes, I had tried those a while back, and reported by failures in getting
> them
> work the way I hoped. See I attempted to draw a box around my Humanoid
> after
> getting min and max extends to see visually what how those macros behaved.
> Much to my disappointment, the boxes seemed to extend outside screen.
> Well I
> played with camera coordinates to see if by accident I had put any part of
> him
> way out of limits. I could not find anything it down.
If the body parts use blobs it may be that the results are those of the
extents of the blob components, which are larger than the resulting surface.
Regards,
Chris B.
Post a reply to this message
|
|