POV-Ray : Newsgroups : povray.animations : ttvo WIP Server Time: 17 Dec 2018 00:20:09 GMT
  ttvo WIP (Message 1 to 10 of 10)  
From: dick balaska
Subject: ttvo WIP
Date: 6 Jan 2018 18:21:51
Message: <5a5113bf$1@news.povray.org>
This is the scene I am currently working on, a 71 second clip
http://www.buckosoft.com/tteoac/video/testRenders/ttvo-480p.mp4

The holstered flashlight is perfect. No matter how much I screw up 
Camera and Lookat, it does its job. ;)

I think the banking while riding on the Moray may be a bit much.

Clearly, I have issues with the y axis; ascending and descending is a bitch.

I don't get the jitter on the head of the Moray, when the kid is riding 
on the ocean floor. I have no idea where that is coming from.

-- 
dik
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From: dick balaska
Subject: Re: ttvo WIP
Date: 6 Feb 2018 06:54:54
Message: <5a79513e$1@news.povray.org>
On 01/06/2018 01:21 PM, dick balaska wrote:
> This is the scene I am currently working on, a 71 second clip
> http://www.buckosoft.com/tteoac/video/testRenders/ttvo-480p.mp4

My monthly update on my current scene.
There's a good ride on the moray. I give up on the vertical chatter in 
the Moray's head. I'm leaving it in as "artist's choice". ;)

The submarine attacks the moray, but he doesn't return fire yet.

I think it's interesting, as we descend to the ocean floor, the 
flashlight flails about a little bit -- but the light stays perfectly 
focused where it's supposed to. It almost looks like the light is faked.

http://www.buckosoft.com/tteoac/video/testRenders/ttvo-480p.mp4

-- 
dik
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From: Thomas de Groot
Subject: Re: ttvo WIP
Date: 6 Feb 2018 08:11:08
Message: <5a79631c$1@news.povray.org>
Fascinating project! Wonder what happens next.

-- 
Thomas


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From: Stephen
Subject: Re: ttvo WIP
Date: 6 Feb 2018 10:20:13
Message: <5a79815d$1@news.povray.org>
On 06/02/2018 08:11, Thomas de Groot wrote:
> 
> Fascinating project! Wonder what happens next.
> 

Yes and it stopped just as it was getting interesting.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: ttvo WIP
Date: 6 Feb 2018 10:25:46
Message: <5a7982aa$1@news.povray.org>
On 06/01/2018 18:21, dick balaska wrote:
> This is the scene I am currently working on, a 71 second clip
> http://www.buckosoft.com/tteoac/video/testRenders/ttvo-480p.mp4
> 
> The holstered flashlight is perfect. No matter how much I screw up 
> Camera and Lookat, it does its job. ;)
> 
> I think the banking while riding on the Moray may be a bit much.
> 

Just a little, I think.

> Clearly, I have issues with the y axis; ascending and descending is a 
> bitch.
> 

I didn't notice.

> I don't get the jitter on the head of the Moray, when the kid is riding 
> on the ocean floor. I have no idea where that is coming from.
> 

It doesn't look bad though. Maybe swimming over rough ground.

-- 

Regards
     Stephen


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From: dick balaska
Subject: Re: ttvo WIP
Date: 6 Feb 2018 15:48:14
Message: <5a79ce3e$1@news.povray.org>
On 02/06/2018 05:25 AM, Stephen wrote:
> On 06/01/2018 18:21, dick balaska wrote:

> 
>> Clearly, I have issues with the y axis; ascending and descending is a 
>> bitch.
>>
> 
> I didn't notice.

That was an older version's issue.  I needed to add sky <> to my camera 
calcs.  The flashlight doesn't know about sky <> which is why it is not 
totally locked into the corner there.

> 
>> I don't get the jitter on the head of the Moray, when the kid is 
>> riding on the ocean floor. I have no idea where that is coming from.
>>
> 
> It doesn't look bad though. Maybe swimming over rough ground.
> 

Oh good. I wondered if I was talking myself into "it doesn't look bad".


-- 
dik
Rendered 920576 of 921600 pixels (99%)


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From: Stephen
Subject: Re: ttvo WIP
Date: 6 Feb 2018 17:17:45
Message: <5a79e339@news.povray.org>
On 06/02/2018 15:48, dick balaska wrote:
> On 02/06/2018 05:25 AM, Stephen wrote:
>> On 06/01/2018 18:21, dick balaska wrote:
> 
>>
>>> Clearly, I have issues with the y axis; ascending and descending is a 
>>> bitch.
>>>
>>
>> I didn't notice.
> 
> That was an older version's issue.  I needed to add sky <> to my camera 
> calcs.  The flashlight doesn't know about sky <> which is why it is not 
> totally locked into the corner there.
> 
>>
>>> I don't get the jitter on the head of the Moray, when the kid is 
>>> riding on the ocean floor. I have no idea where that is coming from.
>>>
>>
>> It doesn't look bad though. Maybe swimming over rough ground.
>>
> 
> Oh good. I wondered if I was talking myself into "it doesn't look bad".
> 
> 

:-)
It adds a bit of variety to the movement.
But I know what you mean. After a while you lose all judgement.


-- 

Regards
     Stephen


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From: dick balaska
Subject: Re: ttvo WIP
Date: 7 Feb 2018 02:30:11
Message: <5a7a64b3$1@news.povray.org>
On 02/06/2018 03:11 AM, Thomas de Groot wrote:
> 
> Fascinating project! Wonder what happens next.
> 

I wasn't going to say anything yet, but in honor of Elon launching a car 
into orbit today, I'll be launching a train. (Through the Liftoff of...)
http://www.buckosoft.com/tteoac/video/testRenders/ttlo208.png

Even though I'm still working on the ocean, I started staging this 
because I'm concerned about the timing. I have a big musical cue coming 
up (7 beat hold). I want something dramatic for that. Originally, I was 
thinking the initial moment of 0g would be cool, but I'm nowhere near 
that.  Now I'm thinking it's going to be the ride up the elevator before 
launch.

But I'm almost out of time, meaning, that musical cue will never move 
and I'm getting closer to it.  It's a long run from the fishtank back 
out to the "yard". It fits, but I'm not real happy about it. I have 
another minute's worth of ideas for the underwater scene that I scrapped 
because I don't have time.

-- 
dik
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From: Thomas de Groot
Subject: Re: ttvo WIP
Date: 7 Feb 2018 07:53:03
Message: <5a7ab05f$1@news.povray.org>
On 7-2-2018 3:30, dick balaska wrote:
> On 02/06/2018 03:11 AM, Thomas de Groot wrote:
>>
>> Fascinating project! Wonder what happens next.
>>
> 
> I wasn't going to say anything yet, but in honor of Elon launching a car 
> into orbit today, I'll be launching a train. (Through the Liftoff of...)
> http://www.buckosoft.com/tteoac/video/testRenders/ttlo208.png

Lol!


-- 
Thomas


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From: dick balaska
Subject: Re: ttvo WIP
Date: 16 Feb 2018 19:42:23
Message: <5a87341f$1@news.povray.org>
On 01/06/2018 01:21 PM, dick balaska wrote:
> This is the scene I am currently working on, a 71 second clip
> http://www.buckosoft.com/tteoac/video/testRenders/ttvo-480p.mp4

I think I'm about done with this scene.  New bits at the 30 second mark.

http://www.buckosoft.com/tteoac/video/testRenders/ttvo-480p.mp4

This is a picture of "forester", a program I wrote to plant the trees 
(red) and build the parade (blue). The big blue spline is the Moray's 
path through the scene.  Darker red dots have an earlier birth time.
http://www.buckosoft.com/tteoac/g/forester.png

The database for forester is the povray file it generates itself.
http://git.buckosoft.com/gitweb/pov.cgi?p=tteoac.git;a=blob_plain;f=ttvo/ocean/forester.inc;hb=HEAD


-- 
dik
Rendered 920576 of 921600 pixels (99%)


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