On 01/31/13 11:33, Lars R. wrote:
> Just a try to use splines for camera movement:
> Problem: sometimes the camera position or its look_at vector jumps a
> bit. Do you have any ideas, why?
Oh, I've just found the problem. Too stupid! :-o
Gur ybbc sbe gur fcyvar fgnegf jvgu bar. Ohg vg zhfg or zvahf 1.
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