POV-Ray : Newsgroups : povray.animations : Converting pov file to quake/doom game level or wrml Server Time
9 Jun 2026 02:11:07 EDT (-0400)
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From: Nicolas Alvarez
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 22 Mar 2005 19:49:28
Message: <4240bd18@news.povray.org>

news:41aba96a$1@news.povray.org...
> Andrei wrote:
>> Sounds complicated. sometimes I think Quake Map Editor is the best 
>> package
>> because it allows the great opportunities to move whenever you want.
>
> Another possibility I have used is to select a set of camera locations, 
> render views in 4 or 8 directions from each location, and then put them on 
> web pages with "turn left/ turn right / move forward" buttons, and then 
> link the web pages together properly to take you to the right view when 
> you follow the link.
>
> Sort of a Poor Man's Myst.

What about spherical images?

http://www.ignorancia.org/panos.php


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From: Paul Senzee
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 18 Jan 2006 21:08:29
Message: <43cef49d$1@news.povray.org>
You might try pov2mesh at http://www.geocities.com/psenzee/pov2mesh/
Convert .pov to (maya) .obj and then texture and convert to doom or quake
with something like milkshape.

It's still pretty raw, but I'm continually working on it.

Paul Senzee

"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:41a482d6$1@news.povray.org...
> Andrei wrote:
>
> > Can I convert pov file to some game map?
>
> No. The POVRay format is not intrinsically a mesh, so conversion is not
> possible. For more information on this, visit this page:
>
> http://tag.povray.org/povQandT/filesQandT.html#converting
>
> -- 
> ~Mike


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