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29 Jun 2024 07:10:42 EDT (-0400)
  How to make the animation in pov-ray work (Message 4 to 13 of 23)  
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From: Adam van Kuik
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 15:25:55
Message: <3ff48253@news.povray.org>
How do I change anything in the "command line"?  How do I turn the animation
on?

"Andrew" <ast### [at] hotmailcom> wrote in message
news:3ff47c0a$1@news.povray.org...
> Try something like this:
>
> //*************
> //This stays still
> box {<-1, -1, -1>,<1, 0, 1> texture {pigment {color rgb 0.5}
> finish {ambient 0.1 diffuse 0.9}}}
>
> //This moves and changes colour
> sphere {<-0.5 + clock, 0.15, -0.5 + clock>,0.15 texture
> {pigment {color rgb <1, 0.25 + (clock * 0.5), 0.75 - (clock
> * 0.5)>} finish {ambient 0.1 diffuse 0.9 specular 0.8
> roughness 0.0001}}}
>
> camera {location <0,5,-3> look_at <0,0.5,0>}
>
> light_source {<10,10,-10> color rgb 1}
> //*************
>
> Render using (e.g.) +KFF50 in the "command line".
>
>
> This will produce a sphere which moves steadily from <-0.5,
> 0.15, -0.5> to <0.5, 0.15, 0.5> throughout the 50 frames of
> the animation, changing colour as it does so.  The variable
> "clock" runs by default from 0 in the first frame to 1 in
> the final frame, and will therefore allow movement or colour
> change or whatever else you wish.
>
> HTH.
>
>


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From: Warp
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 15:36:02
Message: <3ff484b2@news.povray.org>
Adam van Kuik <ava### [at] comcastnet> wrote:
> How do I change anything in the "command line"?  How do I turn the animation
> on?

  You didn't specify your operating system. If you are using POV-Ray for
windows, there's a command-line field near the resolution dropdown menu.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Adam van Kuik
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 16:22:35
Message: <3ff48f9b$1@news.povray.org>
My operating system is windows.

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ff484b2@news.povray.org...
> Adam van Kuik <ava### [at] comcastnet> wrote:
> > How do I change anything in the "command line"?  How do I turn the
animation
> > on?
>
>   You didn't specify your operating system. If you are using POV-Ray for
> windows, there's a command-line field near the resolution dropdown menu.
>
> -- 
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Ken
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 16:35:39
Message: <3FF49342.D581E50F@pacbell.net>
Adam van Kuik wrote:
> 
> How do I turn the animation on?

Again, visit the site I linked to earlier. You will see that it explains this
question and more.

-- 
Ken Tyler


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From: gregjohn
Subject: Re: How to make the animation in pov-ray work
Date: 4 Jan 2004 21:20:01
Message: <web.3ff8c9766da14afe3a5fb9ba0@news.povray.org>
Click on Tools-->  Edit Master POVRAY.INI

In this ASCII text file, add the line:

Final_Frame=20

(or if it were commented out with a ;  then remove the ; infront of that
line) and save the .INI file.

Now render your image.


Greg M. Johnson


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From: Warp
Subject: Re: How to make the animation in pov-ray work
Date: 4 Jan 2004 22:19:51
Message: <3ff8d7d7@news.povray.org>
gregjohn <pte### [at] yahoocom> wrote:
> Click on Tools-->  Edit Master POVRAY.INI

> In this ASCII text file, add the line:

> Final_Frame=20

  That's the hard way of doing it, and not very advisable because from
that point on *every* scene you will render will be rendered as an
animation of 20 frames.

  Just writing +KFF20 on the textfield above the editor window will do it.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: gregjohn
Subject: Re: How to make the animation in pov-ray work
Date: 10 Jan 2004 11:20:02
Message: <web.4000256f6da14afe3a5fb9ba0@news.povray.org>
Warp wrote:
>gregjohn <pte### [at] yahoocom> wrote:
>> Click on Tools-->  Edit Master POVRAY.INI
>> In this ASCII text file, add the line:
>> Final_Frame=20
>
>  That's the hard way of doing it, and not very advisable because from
>that point on *every* scene you will render will be rendered as an
>animation of 20 frames.
>
>  Just writing +KFF20 on the textfield above the editor window will do it.
>


That's not a workable solution for a serious animation project. One would
have a fixed number of final frames in the project and might want to look
at various different subsets as one tweaks different parts of the story.
Looking up and remembering the +KXYZ  switches, and retyping 3 to 4 of them
by hand for EVERY TEST RENDER is just so incredibly user-unfriendly.


Greg M. Johnson.


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From: Thorsten Froehlich
Subject: Re: How to make the animation in pov-ray work
Date: 10 Jan 2004 13:35:02
Message: <400045d6@news.povray.org>
In article <web.4000256f6da14afe3a5fb9ba0@news.povray.org> , "gregjohn" 
<pte### [at] yahoocom> wrote:

> That's not a workable solution for a serious animation project. One would
> have a fixed number of final frames in the project and might want to look
> at various different subsets as one tweaks different parts of the story.
> Looking up and remembering the +KXYZ  switches, and retyping 3 to 4 of them
> by hand for EVERY TEST RENDER is just so incredibly user-unfriendly.

Why would you have to retype them for every render?  Fact is that you don't,
and editing povray.ini is definetly the absolute wrong way of changing the
setting.  Nothing is more trivial than creating a scsne specific INi file.

Maybe you should only give advice that will not screw up a user's setup, or
at least warn about it.

    Thorsten


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From: Greg M  Johnson
Subject: Re: How to make the animation in pov-ray work
Date: 10 Jan 2004 16:05:58
Message: <40006936@news.povray.org>
AFAICS, telling someone to go to Clockmod doesn't answer the question of how
to turn on the animation for a newbie.

What I did find in the docs was gibberish about

POVRAY MYOPTS +V OTHER

, which is probably helpful to someone using some DOS-like OS,  but no
mention of how to use INI files in the Windows version.  Perhaps I'd type
that filename up there in that second white box.  You're free to have
indignation at a long-time user not knowing this, but is the answer
rigorously and straightforward-ly there in the docs?  I think not.


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From: Thorsten Froehlich
Subject: Re: How to make the animation in pov-ray work
Date: 10 Jan 2004 17:13:56
Message: <40007924$1@news.povray.org>
In article <40006936@news.povray.org> , "Greg M. Johnson" 
<gregj;-)565### [at] aolcom> wrote:

> , which is probably helpful to someone using some DOS-like OS,  but no
> mention of how to use INI files in the Windows version.  Perhaps I'd type
> that filename up there in that second white box.  You're free to have
> indignation at a long-time user not knowing this, but is the answer
> rigorously and straightforward-ly there in the docs?  I think not.

<http://www.povray.org/documentation/view/101/>
<http://www.povray.org/documentation/view/96/>

Really helps, don't you agree!

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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