POV-Ray : Newsgroups : povray.animations : Rune's Particle System - simulation speed question Server Time
26 Jun 2024 14:30:31 EDT (-0400)
  Rune's Particle System - simulation speed question (Message 1 to 1 of 1)  
From: Florian Brucker
Subject: Rune's Particle System - simulation speed question
Date: 4 Oct 2003 07:56:08
Message: <3f7eb558@news.povray.org>
Hi Everybody!

I'm just playing with Rune's Particle System (really nice job, Rune!) 
and everything works fine - except that i cannot adjust the speed of 
the simulation. I know that i can use framerate/clock-values, but i 
have to adjust the speed of the system to the rest of my animation 
(movement of other objects which have nothing to do with the particle 
system itself).
Is there anything like the time_scale parameter in Chris Colefax's 
Explode.inc (i.e. time_scale=2 -> system runs twice as fast as normal)?

Thanks for your answers,
Florian
-- 
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org]     [www.imp.org]     [www.irtc.org]


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