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Phil Clute <pcl### [at] tiacnet> wrote:
> In case you haven't checked it out here's a cool tutorial that will
> help you learn about the Autoclock.mcr .
> http://www.puzzlecraft.com/cm/ClockMod.html
Kynk <acu### [at] hotmailcom> wrote:
> I read it, but I still haven't find anything concernig "look_at".
As per the example I posted earlier you should be able to use the Automatic
Clock Modifier macros with the look_at statement, just like any other
vector, eg:
camera {
angle From (0, 60) Using ("O", 1, 10, "") To (1, 45)
location From (0, <0, 0 ,0>) To_Using (1, <10, 20, 10>, "Wave")
look_at From (0.5, z) To (.75, -x*3) To (1, y*10)
}
This avoids all the messy declare statements, etc.
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Chris Colefax <cco### [at] geocitiescom> wrote in message
386abbaa@news.povray.org...
> Phil Clute <pcl### [at] tiacnet> wrote:
> > In case you haven't checked it out here's a cool tutorial that will
> > help you learn about the Autoclock.mcr .
> > http://www.puzzlecraft.com/cm/ClockMod.html
>
> Kynk <acu### [at] hotmailcom> wrote:
> > I read it, but I still haven't find anything concernig "look_at".
>
> As per the example I posted earlier you should be able to use the
Automatic
> Clock Modifier macros with the look_at statement, just like any other
> vector, eg:
>
> camera {
> angle From (0, 60) Using ("O", 1, 10, "") To (1, 45)
> location From (0, <0, 0 ,0>) To_Using (1, <10, 20, 10>, "Wave")
> look_at From (0.5, z) To (.75, -x*3) To (1, y*10)
> }
>
> This avoids all the messy declare statements, etc.
>
>
Thanks Chris for your suggestion !
Domenico
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