POV-Ray : Newsgroups : povray.animations : How to animate "look_at"? Server Time
28 Jul 2024 18:17:21 EDT (-0400)
  How to animate "look_at"? (Message 11 to 12 of 12)  
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From: Chris Colefax
Subject: Re: How to animate "look_at"?
Date: 29 Dec 1999 20:55:54
Message: <386abbaa@news.povray.org>
Phil Clute <pcl### [at] tiacnet> wrote:
> In case you haven't checked it out here's a cool tutorial that will
> help you learn about the Autoclock.mcr .
> http://www.puzzlecraft.com/cm/ClockMod.html

Kynk <acu### [at] hotmailcom> wrote:
> I read it, but I still haven't find anything concernig "look_at".

As per the example I posted earlier you should be able to use the Automatic
Clock Modifier macros with the look_at statement, just like any other
vector, eg:

   camera {
      angle From (0, 60) Using ("O", 1, 10, "") To (1, 45)
      location From (0, <0, 0 ,0>) To_Using (1, <10, 20, 10>, "Wave")
      look_at From (0.5, z) To (.75, -x*3) To (1, y*10)
      }

This avoids all the messy declare statements, etc.


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From: Kynk
Subject: Re: How to animate "look_at"?
Date: 3 Jan 2000 12:34:44
Message: <3870ddb4@news.povray.org>
Chris Colefax <cco### [at] geocitiescom> wrote in message
386abbaa@news.povray.org...
> Phil Clute <pcl### [at] tiacnet> wrote:
> > In case you haven't checked it out here's a cool tutorial that will
> > help you learn about the Autoclock.mcr .
> > http://www.puzzlecraft.com/cm/ClockMod.html
>
> Kynk <acu### [at] hotmailcom> wrote:
> > I read it, but I still haven't find anything concernig "look_at".
>
> As per the example I posted earlier you should be able to use the
Automatic
> Clock Modifier macros with the look_at statement, just like any other
> vector, eg:
>
>    camera {
>       angle From (0, 60) Using ("O", 1, 10, "") To (1, 45)
>       location From (0, <0, 0 ,0>) To_Using (1, <10, 20, 10>, "Wave")
>       look_at From (0.5, z) To (.75, -x*3) To (1, y*10)
>       }
>
> This avoids all the messy declare statements, etc.
>
>

Thanks Chris for your suggestion !

Domenico


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