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28 Jul 2024 16:22:19 EDT (-0400)
  Povray animation (Message 1 to 4 of 4)  
From: Charles & Paula
Subject: Povray animation
Date: 29 Oct 1999 07:25:23
Message: <3819849D.E37114D2@cybercable.fr>
I have objects (generated by a molecule viewer) only in .pov format. I
would like to make flight paths for the camera.
The "animsystem" is not compatible with povray 3.1 (semicolomn
problems),

Has anybody  an idea to simply create an animation ?


Thanks

Charles


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From: Ken
Subject: Re: Povray animation
Date: 29 Oct 1999 08:35:33
Message: <381993B8.DA9CB213@pacbell.net>
Charles & Paula wrote:
> 
> I have objects (generated by a molecule viewer) only in .pov format. I
> would like to make flight paths for the camera.
> The "animsystem" is not compatible with povray 3.1 (semicolomn
> problems),

If you find it easy to use the "animsystem" don't let Pov's warnings about
the semi colon worry you. Those warnings only indicate that you should have
a semi colon but they are not absolutely necessary and will not make your
scene look any different.
 

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Charles & Paula
Subject: Re: Povray animation
Date: 29 Oct 1999 08:53:11
Message: <3819992E.572F95AC@cybercable.fr>
Thanks ken to answer so quickly

So if you have good ideas for animations. You know probably my problem:
I want to make flight path inside molecules  (from pdb format but displayed
options ie solid structures and colors made with MSI WebLab viewer) that I
have only in .pov format.

Charles

Ken wrote:

> Charles & Paula wrote:
> >
> > I have objects (generated by a molecule viewer) only in .pov format. I
> > would like to make flight paths for the camera.
> > The "animsystem" is not compatible with povray 3.1 (semicolomn
> > problems),
>
> If you find it easy to use the "animsystem" don't let Pov's warnings about
> the semi colon worry you. Those warnings only indicate that you should have
> a semi colon but they are not absolutely necessary and will not make your
> scene look any different.
>
>
> --
> Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Shawn Fumo
Subject: Re: Povray animation
Date: 7 Nov 1999 00:56:14
Message: <3825154E.27B3@the-spa.com>
> So if you have good ideas for animations. You know probably my problem:
> I want to make flight path inside molecules  (from pdb format but displayed
> options ie solid structures and colors made with MSI WebLab viewer) that I
> have only in .pov format.

Just to add another possibility for you in terms of camera flights...

Chris Colefax has a great Include File / Macro for doing animations
called the Automatic Clock Modifier. Using that with Chris's spline
generator lets you create a complex path that the camera can follow...
for more info. look at this tutorial:

http://www.puzzlecraft.com/cm/ClockMod.html

Shawn =)

-------
sha### [at] the-spacom
http://www.the-spa.com/shawn.fumo/
-------


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