POV-Ray : Newsgroups : povray.animations : Scripts for Controlling a Render Farm : Re: Scripts for Controlling a Render Farm Server Time
26 Feb 2024 06:07:32 EST (-0500)
  Re: Scripts for Controlling a Render Farm  
From: Dick Balaska
Date: 31 Jan 2020 10:54:36
Message: <5e344dbc$1@news.povray.org>
Am 1/31/20 9:31 AM, also sprach Steve Anger:
> Dick Balaska <dic### [at] buckosoftcom> wrote:
>> I have povconsole.exe which does what you want.  A gui-less version that
>> I drive from my renderfarm.  It's a little old since I switched my farm
>> to all linux and haven't needed to update it.
>> http://www.buckosoft.com/povclipse2/povray/
>> --
>> dik
>> Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)
> Was there an official source release for that or was it a version you customized
> yourself? I need to use povray-3.8.0 since it corrects a rendering bug that
> existed in the older versions. If you have the source I could update it with the
> latest code.

It is the official source.

 From memory, so I'm likely wrong:
In VS2015 load povray.sln.  Enable subproject Console, disable 
subproject Gui.
Build it.
It will complain that you need to #define _CONSOLE somewhere, and tell 
you where. (Hint: in my copy it's at
windows/povconfig/syspovconfig.h:54:// _CONSOLE must be defined when 
building the console version of POVWIN.
windows/povconfig/syspovconfig.h:56:// #define _CONSOLE
So do that and rebuild.

et voilà!

Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)

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