#include "colors.inc" #include "AutoClck.mcr" background { color <0.000,0.000,0.000> } camera { location < /*-2.860*/0, 8.266, 1.0> direction < 0.0, 0.0, 2.4880> // Aperture is 0.40 degrees sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.33333, 0.0, 0.0> // Aspect ratio look_at < 0.050, 0.000, -0.159> } light_source {<-3.299, 8.018, 2.015> color rgb <1.000, 1.000, 1.000>} #declare eye_side = 10; #declare eye_roll = -10; #declare eye_color = pigment {wood color_map { [0.0 color Blue] [0.1 color Blue] [0.1 color White] [1.0 color White] } rotate x*90} //using clock mods to go from "resting" phoneme to "a" phoneme - doesn't work! /* #declare lid_angle = From (.25, <55, 0, 0>) Using ( "J", 1, 1, "") To (.75, <15, 0, 0>) #declare lower_mouth_setting = From (0, <.45, 1, .2>) Using ( "", 1, 1, "") To (1, <.6, 1, .45>) #declare upper_mouth_setting = From (0, <.45, 1, .2>) Using ( "", 1, 1, "") To (1, <.6, 1, .1>) */ //comment out these 3 vectors to use clockmod #declare lid_angle = <55,0,0>; #declare lower_mouth_setting = <.45,1,.2>; #declare upper_mouth_setting = <.45,1,.2>; #declare lower_teeth_move = -.96; #include "RayTracer.inc" object {RayTracer} /* "a" #declare lower_jaw_open = .45; #declare upper_jaw_open = .1; #declare mouth_width = .6; #declare lower_teeth_move = -1; "e" #declare lower_jaw_open = .4; #declare upper_jaw_open = .1; #declare mouth_width = .75; #declare lower_teeth_move = -.965; "o" #declare lower_jaw_open = .5; #declare upper_jaw_open = .3; #declare mouth_width = .3; #declare lower_teeth_move = -1; "u" #declare lower_jaw_open = .4; #declare upper_jaw_open = .25; #declare mouth_width = .35; #declare lower_teeth_move = -.965; "c,d,g,k,n,r,s,y,z" - soft #declare lower_jaw_open = .4; #declare upper_jaw_open = .15; #declare mouth_width = .5; #declare lower_teeth_move = -.95; "c,d,g,k,n,r,s,y,z" - hard #declare lower_jaw_open = .4; #declare upper_jaw_open = .25; #declare mouth_width = .35; #declare lower_teeth_move = -.95; "f,v" #declare lower_jaw_open = .01; #declare upper_jaw_open = .15; #declare mouth_width = .5; #declare lower_teeth_move = -.95; "th" #declare lower_jaw_open = .3; #declare upper_jaw_open = .3; #declare mouth_width = .35; #declare lower_teeth_move = -.965; "l" #declare lower_jaw_open = .3; #declare upper_jaw_open = .3; #declare mouth_width = .5; #declare lower_teeth_move = -.97; "m,b,p" declare lower_jaw_open = .075; #declare upper_jaw_open = .075; #declare mouth_width = .55; #declare lower_teeth_move = -.95; "q,w" #declare lower_jaw_open = .25; #declare upper_jaw_open = .25; #declare mouth_width = .3; #declare lower_teeth_move = -.975; "resting" #declare lower_jaw_open = .2; #declare upper_jaw_open = .2; #declare mouth_width = .45; #declare lower_teeth_move = -.96; */