 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Paul Bourke" <pau### [at] gmail com> wrote:
> "Omni Directional Stereo camera"
Have you looked at the "User defined projection" in POV-Ray 3.8?
https://wiki.povray.org/content/Reference:Camera#User_defined_projection
An ODS camera has been built with it:
https://www.clodo.it/blog/omnidirectional-stereo-ods-with-pov-ray/
ingo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 09/10/2025 06:30, Paul Bourke wrote:
> Yes, the "Omni Directional Stereo camera" in HGPOVRAY38 is what I'm looking for,
> but while building version 3.7 works out of the box on MacOS, I haven't been
> able to build HGPOVRAY38 yet. Anyone done this? Preferably just the command line
> version, no gui.
I've built it for Windows and Ubuntu 24.04, if you have some issues
building for MacOS, please send details and I will try to help,
although, unfortunately, I have no MacOS platform.
--
YB
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Have you looked at the "User defined projection" in POV-Ray 3.8?
> https://wiki.povray.org/content/Reference:Camera#User_defined_projection
> An ODS camera has been built with it:
> https://www.clodo.it/blog/omnidirectional-stereo-ods-with-pov-ray/
Ahhhh, that would be PEFECT. Easy to modify that example to create cylindrical
rather than equirectangular ODSP.
But now back to building 3.8 on MacOS, preferably without the GUI. Anyone with
more skills than I have done this? I didn't succeed with HgPovray38 but perhaps
the base 3.8 version?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> But now back to building 3.8 on MacOS, preferably without the GUI. Anyone with
> more skills than I have done this? I didn't succeed with HgPovray38 but perhaps
> the base 3.8 version?
Actually while I had no luck with HgPovray38, Povray version 3.8 built easily.
Now to try the user-defined camera.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Actually while I had no luck with HgPovray38, Povray version 3.8 built easily.
> Now to try the user-defined camera.
A closing remark ... all working. user_defined camera is BRILLIANT!
More details here
https://paulbourke.net/stereoscopy/pov_odsp/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Paul Bourke" <pau### [at] gmail com> wrote:
> https://paulbourke.net/stereoscopy/pov_odsp/
Nice. It's a powerful thing the user defined camera.
ingo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 11/10/2025 07:02, Paul Bourke wrote:
> A closing remark ... all working. user_defined camera is BRILLIANT!
> More details here
> https://paulbourke.net/stereoscopy/pov_odsp/
>
>
Many thanks for sharing results of your investigation,
here is a live illustration to your paper:
https://povlab.yesbird.online/pb/odsp/
--
YB
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
yesbird wrote:
> On 11/10/2025 07:02, Paul Bourke wrote:
> > A closing remark ... all working. user_defined camera is BRILLIANT!
> > More details here
> > https://paulbourke.net/stereoscopy/pov_odsp/
> >
> >
>
> Many thanks for sharing results of your investigation,
> here is a live illustration to your paper:
> https://povlab.yesbird.online/pb/odsp/
> --
> YB
Nice. Next, render it as tiles and use a tile server to zoom in
https://leafletjs.com/index.html
I tried that with an udcBox camera that shows the six sides of a box from
within. It failed, running a simple animation for all the frames was easier. The
project never finished ...
ingo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 11/10/2025 16:54, ingo wrote:
> yesbird wrote:
>> On 11/10/2025 07:02, Paul Bourke wrote:
>>> A closing remark ... all working. user_defined camera is BRILLIANT!
>>> More details here
>>> https://paulbourke.net/stereoscopy/pov_odsp/
>>>
>>>
>>
>> Many thanks for sharing results of your investigation,
>> here is a live illustration to your paper:
>> https://povlab.yesbird.online/pb/odsp/
>> --
>> YB
>
> Nice. Next, render it as tiles and use a tile server to zoom in
> https://leafletjs.com/index.html
Thanks, I was working with 'leafletjs', but it designed for flat maps,
while Three.js, which I am using now, for 3D and XR. The more zooming
can be achieved by scaling texture, if necessary.
>
> I tried that with an udcBox camera that shows the six sides of a box from
> within. It failed, running a simple animation for all the frames was easier. The
> project never finished ...
If you want to finish it finally, try Three.js and I will share my
project as template :).
--
YB
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 11/10/2025 14:18, yesbird wrote:
> If you want to finish it finally, try Three.js and I will share my
> project as template :).
Or just use this viewer, as PB do:
https://krpano.com/download/
--
YB
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |