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20 Apr 2024 00:47:23 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Lighted vs unlighted texture
Date: 18 May 2017 02:51:54
Message: <591d448a$1@news.povray.org>
On 17-5-2017 15:08, clipka wrote:
> Am 17.05.2017 um 13:04 schrieb Thomas de Groot:
>
>>>> Would aoi (angle of incidence) be the answer?
>>>
>>> No; `aoi` depends on the angle between the surface and the camera ray.
>>>
>>>
>> Would there be a way to 'tweak' this somehow?  I know that the obvious
>> answer is 'no' but I keep wondering...
>
> You mean, something like the `slope` pattern with the (new in 3.7)
> `point_at` syntax? ;)
>

Hmm... that's something I have not tried yet...

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Lighted vs unlighted texture
Date: 18 May 2017 03:10:12
Message: <591d48d4$1@news.povray.org>
On 17-5-2017 17:30, Kenneth wrote:
> [somewhat off-topic...]
>
> Sorry to ask a dumb question, but is the 'aoi' pattern the same as a 'proximity'
> pattern? Do the two descriptors actually mean the same thing?
>
>

I would say no. As Christoph rightly point out, the aoi pattern 
considers the angle between the camera ray and the surface of the 
object. the proximity pattern is a sophisticated slope pattern as far as 
I understand it (which is very fragmentary).

-- 
Thomas


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From: Kenneth
Subject: Re: Lighted vs unlighted texture
Date: 18 May 2017 10:30:01
Message: <web.591daf856a9a8b37883fb31c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> I would say no. As Christoph rightly point out, the aoi pattern
> considers the angle between the camera ray and the surface of the
> object. the proximity pattern is a sophisticated slope pattern as far as
> I understand it (which is very fragmentary).
>

Thanks. That actually clears up a long-standing mystery for me.


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